i meant about the other thing
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BrockArchaeologyCan I tell cheeto's abridged story
I could take a picture of my Diarrhea I got right now, I can have my roommate film me showing a picture of my toilet soup to my neighbor with no context, that visual would be essentially all we need for Cheetos story.
ur a fucking liar
row_don't give ur mates mod
unironically copper giving his mates mod (with the exception of nasboi) was a better way of running a pug site then just having lower level onliners be admin. People kept complaining that the main issue with pugs is when the prem players start leaving. And they will do so if the admins that are supposed to police troll/low level captaining, dont have any knowledge of players skill level relative to each individual pug. A mid-level admin might be good and fair with enforcing rulesets, ban trolls, kick obvious low level captains, etc. But they wont know if the prem medic that captains an A-pug is actually capable of playing demo or if an A-pug is unbalanced based purely on the roles played, because they wont have played 1000 of those pugs in the past. They wont know which of Ys secondaries are strong or if X is doing a troll draft or not.
The downside of having familiar prem players as admins is obviously the circlejerk-argument, that admins might favor their friends when making decisions/let things slide and so on, although I will say, in my experience, the players that kept screaming CIRCLEJERK the most were usually the players that were at a skill-plateau and would get fatkidded for marginally better players (that usually were on friendly terms with the captain, which is pretty similar to how players join actual teams btw) OR they were just purely unlikeable people who would get fatkidded because they had an awful personality that their skillset didnt make up for.
Anyways, no one in our circlejerk really plays the game anymore so you wont have to worry about coppers mates being the admins. Just wanted to give my perspective on this "circlejerks ruin pugsites"-discourse that ive seen for so many years. I legit dont think circlejerks are that big of an issue in pugs (as seen on these other sites that were structured to eliminate circlejerks, and still went inactive or trolly), and I didnt think they were when I was a middie grinding pugs in 2017 either.
EDIT: I'll also add that one of the main reasons for tf2.online was that we were all whining in our friend group about how we needed a pugsite where we could just be selfish assholes and ban people we found annoying or bad. Pugs are a meritocracy where the truly good players rise organically to the top and integrate into A-pugs. They arent "gatekept" by circlejerks.
I think the fear of a predictable game also misunderstands the viewing experience of a match. If the game is exciting enough to keep the average viewer engaged in the game, they're not going to be watching with a disassociated eye, taking note of when the producer switches to a pov. If the switch between players is seamless, and flows well, the viewer won't be aware of predictable producing.
Predictable casting is when the producer isn't paying attention to what's happening inbetween the huge plays. If the viewer becomes aware of confused/bad spectating, they will more easily notice the predictable switches onto povs. Cheat feed isn't the issue with predictable casting, it's inattentive and lazy production.
I think the attitude of producing shouldn't be to merely capture huge plays, but also to aim for engaging the viewer as much as possible, with the huge plays being a bonus on top of that.
a welsh rarebit with a poached egg on top (not too runny), and bacon, scones, butter, cream, jam (raspberry), a pot of lapsang and some sausages
Brockhttps://media1.tenor.com/m/xzvxBPqsYioAAAAC/campfire-bonfire.gif
https://chromewebstore.google.com/detail/block-site/lebiggkccaodkkmjeimmbogdedcpnmfb
its a whole new way of doing things
so done with this boring ass company, throwing out an update every 2 years to keep the game on minimum freshness so its casual playerbase will keep buying items.
update posts on tftv is just depressing to see at this point because you know it wont make any difference for the people that are part of this community which has been gigacucked repeatedly by valve for 10+ years.
would rather have nintendo sending cease and desist notices to my lans because at least they dont pretend wanting to support their players
my friend sven had an idea:
Jag har faktiskt en idé om hur man tar bort dödtid helt (aka. tiden kvar av ett 5cp-spel efter att ett lag är med 4-0, typ 3 minuter kvar eller något liknande). Se till att varje topppunkt ger dig ett visst antal poäng för den specifika kartan. Min förklaring är lite lång så jag ber om ursäkt för det.
GRUNDLÄGGANDE REGLER:
EXEMPEL 1: att ta över mitten ger dig 1 poäng på första mitten (eftersom den tidigare inte tillhört någon) > att återta mitten från fiendens lag ger dig 2 poäng> om fienden fortsätter att trycka och ta poäng 2:a och/eller sist får de 2 poäng.
Exempel 2: laget som förlorade mitten och/eller tvåan kommer att få 2 poäng för att trycka och återta poängen som tillhör fiendens lag.
Obegränsad mittpunkt = värt 1 poäng
Varje Capped Enemy-poäng = värd 2 poäng
Offclasses tillåtet vid alla tidpunkter = Spion och Sniper på någon av de 5 poängen hela tiden.
Begränsade offclasses= Heavy OR Engineer (inte båda) medan du håller din egen sista (till exempel om killen som var på engi byter till tung är det okej eller vice versa)
Föreställ dig nu följande: Varje lag spelar till 50 poäng (siffran kan ändras, det är bara det första som dök upp i mitt huvud), vart och ett med start från 0 ofc, eller den som har flest poäng efter ett 30 minuters spel ja-omgångar kommer fortfarande att ha 5-minuters återställningstimern som implementeras OM du till exempel är angriparen och misslyckas med att trycka ur din 2:a eller sista på 5 minuter, kommer 1 poäng att gå till laget som attackerar och kartan återställs som den normalt skulle göra när den runda timern tar slut.
Detta kommer att fixa två saker, folk kommer faktiskt att sluta ställa upp på laster eller åtminstone kommer de att bli avskräckta om de inte är långt före i ledningen och kan ta 2 poängs förlust, och dödtiden kommer att vara mer eller mindre borta i spel som vanligtvis sluta 3-0 eller 4-0 som om du trycker coast to coast (och cap sist) på en karta som skulle innebära att du skulle ha 8 poäng i slutet av den.
Nu är det här bara något som dök upp i mitt huvud när jag åt frukost men eftersom vi (ETF2L) kommer att vara i lite av en 6s torka under de kommande månaderna föreslår jag lite för att sms:a hur detta (med ändringar) skulle fungerar och om det ens är möjligt att skapa en serverkonfiguration för dessa regler.
Alla förslag på hur man bygger vidare på detta system uppskattas.
Wandumklassyi'd tend to agree, but if you compare the ammount of seasons won (when playing) papi is currently only a single season behind kaidusWandumeveryone always talks about mike when it comes to eu soldiers but i honestly think that there is an argument for both kaptain and silentes having a better resume and (because they played more modern tf2) better gameplayi love my boy papi but greatest eu team leader of all time? kaidus has a legacy of merely playtime that spanned a decade up until 2019, on top of the work hes done for wG. kaidus is eu.
with this season and lan victory i think papi genuinely enters the conversation as one of if not the greatest eu team leader of all time
imo the marmaloo + mirrorman soldier combo of 2022 froyo is the greatest soldier duo of all time, everyone talks about jay scout and forgets how absolutely fucking insane mirrorman and marmaloo were at dictating the entirity of the froyo offence
https://i.imgur.com/e5gTTbO.png
the main difference comes from lan wins and seasons spent coaching
the argument is probably a lot more compelling for second best, i honestly dont really know who else you compare him to at that point, maybe knoxx?
If we're counting eu only lans, or what liquipedia classes as "b-tier" lans, shouldnt kaidus' results also include Dreamhack Winter 2015?
Wandumeveryone always talks about mike when it comes to eu soldiers but i honestly think that there is an argument for both kaptain and silentes having a better resume and (because they played more modern tf2) better gameplay
with this season and lan victory i think papi genuinely enters the conversation as one of if not the greatest eu team leader of all time
imo the marmaloo + mirrorman soldier combo of 2022 froyo is the greatest soldier duo of all time, everyone talks about jay scout and forgets how absolutely fucking insane mirrorman and marmaloo were at dictating the entirity of the froyo offence
i love my boy papi but greatest eu team leader of all time? kaidus has a legacy of merely playtime that spanned a decade up until 2019, on top of the work hes done for wG. kaidus is eu.
rktGODrickrigatoniI worded it terribly but what I was trying to say was I don't think there's a point in bringing up my frustrations to people in pugs because the majority doesn't care about pugs the way I do that's why I don't behave the same way b4nny does to people who made mistakes.rktGOD To be honest that just feel like a waste of time to me when people do that but the only difference is I wouldn't talk to someone the way b4nny did when he's frustrated at something like that. I guess part of it is I don't have the achievements like b4nny does to back myself up? makes it seem like if you won lan or something you would talk to people like he does. definitely makes it seem like you think it is acceptable
The problem with b4nny isn't merely that he is bringing up his frustrations when people make mistakes, it's that he often does it in the most aggressive manner possible.
It is completely fine and understandable if you have a competitive mindset and trying to win in any setting is completely natural to you but wanting to win at all cost doesn't mean needing to express your criticisms in the most vitriolic way you can think of.
I think b4nny overlooks this a lot when he recieves criticism and he often makes the argument about whether you should/should not try in pugs when rather, it should be about whether changing your rhetoric is possible while still wanting to win (it is.)