Currently: Version 12
Downloads will no longer be done through dropbox, and will instead be hosted on TF2maps. When a more final version is reached, a Steam Workshop version will be added.
https://tf2maps.net/downloads/pl_badwater_pro.962/
An album of the changes made can be found on the TF2maps download page.
Changes include:
- A new forward spawn location for BLU on capping B.
- Walls shifted to increase space in Under on the route to C.
- Alternate door into Boiler from BLU forward spawn. (Thanks Aero!)
- Stairs to the Engineer nest at C have had nobuild added.
- Lots of small quality of life changes to clipping and spawn positions
Changes for v7: - Back stairwell in RED spawn between upper and lower
- Barrels outside Lunchbox on C replaced with a shed
- One way shutter now nobuild until A is capped
- Kill trigger in RED forward doorway on B cap *should* be more consistent
- Lowered BLU forward spawn door to not stick through the ground
Changes for v8: - Back stairwell in REd spawn updated to prevent fall damage
- The Engineer Nest Window has returned, but has been lowered, granting sightlines to building Level 1 sentries and opening the sentry up to more angles in general.
- The fence on B has been brought closer to the wall to assist RED in defending the alley whilst cutting down sightlines from the hill on A
- Tons of small quality of life changes; clipping, hitboxes, lighting, prop fades, map holes. etc
Changes for v10:
- The one way door on 1st that RED could use has been returned to its original purpose as a locked gate that will only open after 1st is capped
- 3rd has had its layout fully returned to that of stock badwater, this includes; the removal of the back room to the Engineer nest, resizing the stairwell to the nest and removing the spare catwalk outside of "House"
- The staircase to the Engineer nest on 3rd now has nobuild
- A wooden support has been added to the balcony outside of the Engineer nest to provide BLU team with a direct route
Changes for v11:
- Lighting errors fixed
Changes for v12:
- reintroduced the one way gate from A to B roof
- removed the barricade from B alley
- a new staircase in Tires that leads to the spiral staircase on last point
A special thanks to UGC Kumori for collecting feedback and spurring this version's creation!
Thanks for all the feedback coming out of the map's time in play! I greatly appreciate all the PM's, even the little stuff matters a lot!
Credit for this map is shared with Aero for letting me develop an alternate pl_badwater_pro with some of his changes included! This wouldn't have gotten off the ground without his help.
While testing is primarily concerned with gameplay at the moment, map optimization took a hit during the revamp. If you or your teammates experience excessive framerate issues, large framerate drops etc. please mention where on the map, preferably with a screenshot and it will be pushed into priority.
Thanks a ton to whoever plays it, I'd be happy to take STV demos and POV demos for review, as well as screenshots of any issues you find.
Feedback is welcome!