I had the same problem. I kept trying new names until it worked. It was a ridiculous and long name.
Account Details | |
---|---|
SteamID64 | 76561198077694269 |
SteamID3 | [U:1:117428541] |
SteamID32 | STEAM_0:1:58714270 |
Country | Northern Mariana Islands |
Signed Up | April 20, 2013 |
Last Posted | June 9, 2023 at 9:38 PM |
Posts | 1491 (0.4 per day) |
Game Settings | |
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In-game Sensitivity | 2 |
Windows Sensitivity | 7/11 |
Raw Input | 1 |
DPI |
800 |
Resolution |
1980x1080 |
Refresh Rate |
144hz |
Hardware Peripherals | |
---|---|
Mouse | Glorious Model O- |
Keyboard | Customized |
Mousepad | Glorious Mat |
Headphones | HyperX Cloud |
Monitor | Asus VG248QE |
An interesting thing to do with this map would be make an entryway to A/B connector through the door just to the left of spawn to make the map faster. Also make the A cap faster.
Snakewater should have a modified last so it's not as stalematey, but even without that it still deserves recognition.
I honestly hate all cp maps for 6's. They don't work for 6's
Haha I live in cali but i'm in washington for the week :D
I like this crosshair but can I bound to a key in my scout cfg? I wouldn't want it for soldier. I would only want it bound to E and Q
squid is gonna put on a higher team soon
The opening at the bottom at the middle point allows the demo to shut off the entire right side of middle, putting something to limit the power of the demoman right there would make middle more balanced.