main players and IM players are both open players and it's really not sandbagging. there were 3 invite team in my first season of esea-o
Account Details | |
---|---|
SteamID64 | 76561198044466211 |
SteamID3 | [U:1:84200483] |
SteamID32 | STEAM_0:1:42100241 |
Country | Bermuda |
Signed Up | November 20, 2012 |
Last Posted | January 2, 2025 at 6:44 PM |
Posts | 876 (0.2 per day) |
Game Settings | |
---|---|
In-game Sensitivity | |
Windows Sensitivity | |
Raw Input | 1 |
DPI |
|
Resolution |
|
Refresh Rate |
Hardware Peripherals | |
---|---|
Mouse | |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
it's villa week, if you have roamer scrim POVs with comms please link them!
I'm not even american and I'm gonna vote for trump 10 times
IM: Big banned from his main but not rainy or jenkins (all 3 have been rostered in div 2)
also not sure why this player is banned from soldier? https://rgl.gg/Public/PlayerProfile.aspx?p=76561198113969016&r=40 he hasn't played anything higher than ESEA-O
there are also 2 players class restricted for having invite HL/prolander experience but several others that aren't, maybe they are all pyro mains idk
it would be nice if they hadn't waited until 1 day before matches started to tell us our player was class restricted at least
bump, looking for roamer demo reviews OR match POVs for Villa and Clearcut, hook me up if you've got some
doesn't matter in tf2 the way it does in cs
still got some free evenings this week
chikoritaDid they fix? I used to use it until yesterday. stopped work with all of my huds and cfgs
I just tested and it absolutely still works... please don't use this though
HypnotizeThespikedballofdoomtwiikuu- Fixed the chat window not always being restored to the appropriate place
This forces default position for chat, some custom HUDs move it, practically cant do that anymore
Not sure how 7hud did it but the chat box seems to be in an unusual spot, so it should still be doable
Yes it's possible, in fact the update didn't really add anything new, its just that now the default chat positioning seems to be taken direcly from the animation while before it was taken from BaseChat.res
As long as the hud has the LowerChatWindow and RestoreChatWindow animations set up correclty the chat should stick to the custom assigned postion
Yeah, this works. I'm using an old hud that doesn't even have those animations, so I just put the empty lines from 7hud at the bottom of my hudanimations_tf
event CompetitiveGame_LowerChatWindow
{
}
event CompetitiveGame_RestoreChatWindow
{
}
event HudTournament_MoveChatWindow
{
}
he's chill and pretty good
twiikuu- Fixed the chat window not always being restored to the appropriate place
This forces default position for chat, some custom HUDs move it, practically cant do that anymore
if anybody finds a workaround please post
half a bottle of dark beer
TwiggyAlso I noticed some of you were fond of french movies. If that is the case then watch the classics from the 60s:
Pierrot Le Fou is my favorite french movie