Thanks again Tmbr!
The point design is still under development and is likely to change by the time I reach beta.
There was bound to be something wrong with the new lighting, so thanks for letting me know :)
Account Details | |
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SteamID64 | 76561198062451648 |
SteamID3 | [U:1:102185920] |
SteamID32 | STEAM_0:0:51092960 |
Country | United States |
Signed Up | October 30, 2016 |
Last Posted | November 15, 2022 at 6:43 PM |
Posts | 25 (0 per day) |
Game Settings | |
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In-game Sensitivity | 2.8 |
Windows Sensitivity | |
Raw Input | 1 |
DPI |
|
Resolution |
1920x1080 |
Refresh Rate |
60hz |
Hardware Peripherals | |
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Mouse | Mionix Naos 7000 |
Keyboard | Logitech G710+ |
Mousepad | |
Headphones | Audiotechnica M50x |
Monitor | AOC I2269VW |
Thanks again Tmbr!
The point design is still under development and is likely to change by the time I reach beta.
There was bound to be something wrong with the new lighting, so thanks for letting me know :)
Thanks heks! I agree and hopefully I'll have most of those fixed in the next version :)
I fixed a lot of minor issues in this version which should make the map more comp-ready.
Changes:
a11 pics:
https://tf2maps.net/attachments/20170306221113_1-jpg.44625/
https://tf2maps.net/attachments/20170306221113_1-jpg.44626/
https://tf2maps.net/attachments/20170306221113_1-jpg.44627/
https://tf2maps.net/attachments/20170306221113_1-jpg.44628/
https://tf2maps.net/attachments/20170306221113_1-jpg.44629/
Hyce, I blockbulleted most slopes since I have first-hand experience with that. Anything that I accidentally used clip on will be fixed in a11 which I hope to release by the end of the week.
Thanks skaznik lol
That's still a demo file, you just set it to open with notepad++ by default.
Thanks Tmbr! It seems like there are a couple issues with your TF2 as I have clipped all of my stairs appropriately and I have placed the standard capture zone outline. The next version will include a wider door on that upper area and a flank by the dumpsters. Also I plan to improve the roofs a bit in an upcoming version.
Edit:
It appears that enabling r_drawclipbrushes doesn't show blockbullets which I used for most slopes.
Thanks Hyce! The skybox and extra step issues should be mostly resolved in version a11 which I've been working on for about a week.
Thanks, I honestly forgot about that when I was making the map since I don't play much soldier. It hasn't seemed to be much of an issue in testing so far but if necessary I can always change it to rotated symmetry.
Hey guys, I've been working on a comp-oriented koth map for the last couple months. This is my first map and its still very much in development so please, give as much feedback as necessary.
I plan on staying in alpha as long as necessary to work out all of the issues. Within the next couple of weeks I'm hoping to get some scrims run on the map. If you have a scrim on this map, please send me the stv/demo to review!
Most recent version (a12):
TF2Maps.net
Direct download
a12 pics:
https://tf2maps.net/attachments/20170504171943_1-jpg.47778/
https://tf2maps.net/attachments/20170504171943_1-jpg.47779/
https://tf2maps.net/attachments/20170504171943_1-jpg.47780/
https://tf2maps.net/attachments/20170504171943_1-jpg.47781/
https://tf2maps.net/attachments/20170504171943_1-jpg.47782/
old a11 pics:
https://tf2maps.net/attachments/20170306221113_1-jpg.44625/
https://tf2maps.net/attachments/20170306221113_1-jpg.44626/
https://tf2maps.net/attachments/20170306221113_1-jpg.44627/
https://tf2maps.net/attachments/20170306221113_1-jpg.44628/
https://tf2maps.net/attachments/20170306221113_1-jpg.44629/
old a10 pics:
Hi, I'd like my username changed to turtleboy666 which is my more common alias now. Thank you :)