puoskari
Account Details | |
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SteamID64 | 76561198261600522 |
SteamID3 | [U:1:301334794] |
SteamID32 | STEAM_0:0:150667397 |
Country | Algeria |
Signed Up | September 30, 2016 |
Last Posted | April 27, 2019 at 5:42 PM |
Posts | 210 (0.1 per day) |
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Raw Input | 1 |
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are you planning on adding more crosshairs
When I make vtf crosshairs and use the stroke effect,I get some pixels in game around the crosshairs outside of the outline colored like the crosshair.
Halp.
Damage numbers stuck at black
can't change dmg numbers colors, stuck in black
I reinstalled the font and it worked thanks everyone
I coppied and pasted the huddamamageaccount.res from FKhud because m0rehud uses another text layer as an outline (not sure) so I won't have to change anything in that file installed the font in clientscheme but its not working.
Done that already
I wanna know how to transfer the damage numbers from FKhud to M0rehud black. I installed the font,pasted the file in fonts and pasted huddamageaccount in ui but now no dmg numbers are appearing
http://stackoverflow.com/questions/17560275/forcing-ghostscript-to-use-antialiasing-when-converting-a-pdf-to-png
you can see an example on that thread between the pdf and the output
How can I do that AND save the anti alias,I've tried it and it looks like crap.
any help will be appreciated
Because I use different crosshairs for each class,Hud crosshairs won't allow that and I will never be able to center them.
I want an unexpanding amby crosshair using VTF xhairs.no,i'll never use hud crosshairs.