1. generally an inferior alternative, but pugs allow you to practice simple things like dm or other classes
2. experience. someone who plays your class and has at a high level for a long time will be able to weigh in on lots of tiny things that will improve your gameplay dramatically (given that you listen)
3. this is usually not a good way to think about a team environment, but people not being receptive to criticism are generally going to "hold a team back"
4. situational; do you like all 5 people? will you have fun for another season? is winning more important than enjoying your time doing it? ask yourself these questions and more when the time comes
5. i'm not even sure what this question is asking
6. depends. little things like positioning/movement/ammo management, and obviously an invite player is going to perform better than a main player on that class
7. depends on class. for me personally:
- scout: K/D + heal % (and accuracy % if ur funky like that)
- soldier: damage per minute vs. damage taken per minute, heal%
- demo: damage per minute vs. damage taken per minute, heal%, deaths
- medic: deaths, heals per minute, drops, heal %s per class
8. this depends on your role on a team. if you're not maincalling, calling your position, what you're fighting, damage numbers, say what you want to do before you're already doing it
9. yes. some people just have the gift, cukei went from pubber to invite in <5 seasons (with cheats, apparently).
10. airshots produce more dopamine in my brain than heroin