v6.11.2 released with bug fixes and performance improvements.
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SteamID64 | 76561198046110893 |
SteamID3 | [U:1:85845165] |
SteamID32 | STEAM_0:1:42922582 |
Country | United States |
Signed Up | August 8, 2017 |
Last Posted | September 14, 2024 at 1:13 AM |
Posts | 1545 (0.6 per day) |
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Raw Input | 1 |
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sAvenFor the 6.11.1 version, would putting my custom class configs into tf / custom / my_custom_stuff / cfg / user work the same way as just putting them in tf / cfg / user?
Yes, the SteamPipe system shares the file structure with the main tf/ folder. However, I'd like to recommend using either tf/cfg or packing your custom folder into a VPK (if your custom files are supported for the VPK format) for faster load times.
v6.11.1 released with bug fixes, quality adjustments and sound tweaks.
AdjeI tried to rename the class configs in tf/cfg/user/autoexec.cfg by adding the aliases specified in the docs, but it doesn't seem to use the specified config name. My class configs work just fine if I use the standard names though (ex. scout.cfg instead of myscout.cfg).
If your class config alias was class_config_scout "exec myscout", make sure that it's at tf/cfg/myscout.cfg, and not tf/cfg/user/myscout.cfg.
yightnvm i figured it out im dumb
It's very useful for the community if you share your problem and solution, because other people may have the same issue.
v6.11.0 released with performance enhancements, networking improvements and reworked customization system.
There are breaking changes, make sure you check the changelog!!
That's an old version of mastercomfig. I would recommend clearing your TF2 settings, and reinstalling the new config.
Sitngusany ideas why cant i lauch tf2? it keeps crashing in main menu after putting those new settings
What was the last config you used that wasn't crashing before?
crib_Is there any input lag or any undesirable effect of having a low fps cap? Which is better, fluctuating b/w 250 and 350 or hard cap of 250/300?
The only input lag I'm familiar with is the increased time to frame, which has diminishing returns for increased FPS. So, if you render faster, obviously you're going to see the result of your actions faster on the screen or reflected within the frame dependent input polling code.
I would say fluctuating FPS is worse. But keep in mind that frame pacing isn't affected by fps_max, so some issues will still exist even with a stable FPS from fps_max.
crib_Why do you have fps_max 160? What about those with 240Hz displays?
I lowered the FPS cap because so that more people could benefit from a stable, locked framerate by default, and so that there weren't so many excessive frames being output for many users by default.
An FPS cap is only useful if you can reach above it most of the time, and the previous value was very hard to reach. Now, more people will be able to reach this default, and can benefit from the stable, capped FPS.
240Hz is such a rare configuration, and such a rare FPS that people usually reach that it wouldn't be fair to increase the cap to a value that accommodates those users.
If you'd like to change fps_max for your own setup, you may create an autoexec.cfg file in a tf/cfg/user folder and set fps_max to anything you'd like
navewindrethere's not much point with setting cl_interp to any value other than 0 (minimum allowed by the server) anyway
just set interp_ratio to the amount of ticks you want to interpolate for and you're good to go.
The problem with that is that some servers, more often in competitive server configs, restrict cl_interp_ratio to 1 for some reason.
bearodactylis there an easy fix for recommended net settings?
i.e., what ratio would be best for interp 0.033 (hitscan) vs 0.0152 (projectile)
cl_interp_ratio = 2
cl_interp = 2 / 66 = 0.0303
Always round down, so cl_interp_ratio is preferred.
I am pretty sure this 0.033 value that gets thrown around is because someone accidentally dropped a 0 along the way in a recommendation, and that got spread around.
https://gist.github.com/mastercoms/a7eeb371ac2c066feb3e0d397b8086c7
Looks we're nearing the end!
Rendering performance increased, sound quality improvements (in exchange for performance), network tweaks, and lighting quality adjustments.
This config is intended to be a basis for a future mastercomfig stable version, so make sure you get your feedback in if you notice any issues!
Collaidehttps://imgur.com/a/0Lrybh8
Remove mastercomfig-addon-no-footsteps.vpk. There is currently a bug with VPK based settings, where they are downloaded to the folder on enabling the VPK to be downloaded (like in the case of disabling footsteps), but not deleted afterwards, when the VPK download is disabled.
CollaidemastercomsYes. I remember resetting back when I posted about it, and also I tried reseting today, but it doesn't work.CollaideI recently cleared my user settings with the installer, and now footsteps don't make any noise wether or not the setting is put to on or off [yes i applied]. mp_foosteps is on 1 and I have the "high" audio setting. Any way to fix this ?Try resetting your mastercomfig settings within the settings page.
What's in your tf/custom folder?
https://gist.github.com/mastercoms/a7eeb371ac2c066feb3e0d397b8086c7
More experimental networking improvements! Also some bug fixes.