You can try m_limitedcapture_workaround 1.
Account Details | |
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SteamID64 | 76561198046110893 |
SteamID3 | [U:1:85845165] |
SteamID32 | STEAM_0:1:42922582 |
Country | United States |
Signed Up | August 8, 2017 |
Last Posted | September 14, 2024 at 1:13 AM |
Posts | 1545 (0.6 per day) |
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Raw Input | 1 |
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What are your launch options? Also, keep in mind that the net_graph reduces your FPS. A less intensive option for measuring FPS would be cl_showfps 1.
maniacalI am using Mastercoms’s config with no preset, which is basically default settings excluding mat_phong 0 (I don’t prefer shiny objects).
What version of the config are you using?
Veccidk if this'll fix it but it works for me
go into yr sound folder in tf2 and delete sound.cache
whenever i start dropping frames I do that and it seems to fix it for some reason
Jill: https://github.com/ValveSoftware/Source-1-Games/issues/2212#issuecomment-288856916
If you have Windows 10, you can try m_limitedcapture_workaround 1.
If you have Windows 10, you can try m_limitedcapture_workaround 1.
capbrajust downloaded your cfg really like it. the only thing I dislike is the blood splatter when I shoot someone, do you happen to know how could I disable that? http://puu.sh/yortG/f3c278b4fa.png
violence_hblood 0
All_Over_RSyep it's the most downvoted reddit post by over 600k downvotes
https://www.reddit.com/r/ListOfComments/wiki/downvoted
I'd also like to note that EA has gotten more downvotes than someone who literally asked for them, a game dev who publicly wished a player would die and then didn't apologize, a presidential candidate who misunderstood nuclear energy, and the reddit CEO admitting to abusing his powers and manually editing comments, all combined, times 10.
Good job EA. Excelling where it counts for you.
alec_the real tragedy with this game is the random spread and inaccuracy on the guns
The tragedy is the bland, uninspired combat with practically no enemy variation which becomes repetitive and boring after 1 hour. Oh yeah, and almost instantly regenerating health and infinite ammo.
sagedo the r_ambient commands not work in dx81 ? i feel like they dont make any difference there.
btw theres a line for r_lod 63 but console says this] r_lod 63 sv_cheats=0 prevented changing r_lod outside of the range [-1,2] (was 63).
Sorry, this was accidentally left after a test. Fix will be in the next release.
About r_ambient commands, I'm not sure, maybe it's your r_worldlights setting.
CorunsonSo... no sticky bug fix :(
did they even add anything different? seems like the same patch notes as yesterday man
- Fixed the animation for The Second Banana plate
May not work, but try alt tabbing and then pressing the console key a few times.
depends on whether or not you wanna say demos so lit because you cant do the math quickly or if you wanna say how much health he actually lost
MalkrazSpeaking of that thread can anyone make sense of these posts:Valve servers run at below minimum of comp interlop speed. BY adjusting the cmdrate and update rate to 67 the game will:
-Run smoother
-Boot up faster
-Target acquisition is faster and much easier to obtain>When a shitpost who knows nothing about source and server time intervals trys to shitpost at you but fails to understand that the advantage is about 67% faster. Valve servers can update up to 970 ticks per interval but since 970/67=1.34 you get about 1.3 seconds faster updates.I had no idea what this meant when he was blabbing at me and still have no clue where he's getting "970 ticks per interval" from.
I saw that too. I couldn't stop laughing. Servers limit your cmdrate and updaterate to 66 by default, so 67 just gets capped to 66. Even if it was allowed and TF2 had a tickrate higher than 66, you would just be getting 1 more network tick, not 970 ticks. Also, they have no idea what cmdrate and updaterate controls. It doesn't affect "boot time" (which I assume means server load time). Not sure what they mean by "run smoother" and "target acquisition".
N0umThank you so much, master! everything works like a charm now :)
Yay :), but btw, my preferred shortname is coms, because master sounds weird to me.
AeMost custom HUD need to disable the floating health box to show the name/health number (target ID).
Ohh ok. Thanks for pointing that out.
I just read some 4chan archives and got a kick out of people arguing about my config. If anyone from 4chan is reading this, thank you for the entertainment.
Hunter_2_0Shame EA had to fuck this up with their signature micro transactions, actually looks like a dope game.
It's actually buggy trash. https://www.youtube.com/watch?v=AiwRIkRTvms
Campaign has no actual ending, glitches and hitreg issues all over the place, character input has lag and stops every few seconds
priestmuffinAh I thought you were referring to the TF2 source code in particular, rather than the engine.
Thanks for linking though
https://github.com/mastercoms/SourceEngine/tree/master/src/game/shared/tf
https://github.com/mastercoms/SourceEngine/tree/master/src/game/client/tf
https://github.com/mastercoms/SourceEngine/tree/master/src/game/server/tf
N0umHi, I'm currently using your config with the maxperformance preset. Yesterday I ran into a problem though, when I look at my teammates I cant see the little box that tells me their name/health. Any idea how to fix it?
Maybe try tf_hud_target_id_alpha 100.
Aetf_hud_target_id_disable_floating_health 1 might do the trick.
1 disables the floating health box.
5.1.3 released with a health icon bug fix, revert of an unneeded memory fix and bonus ducks.