fizzwhizThen isn't it the same as setting default modules based on selected preset? How do these new addons provide additional modularity than the previous modules? I had meant that I still think these new addons should have remained as modules instead, like I said. I don't see a need for so many VPKs just for mastercomfig. It might be better to unify the config as much as possible and let customisation be done primarily using custom.cfg. (I wonder which features will eventually get their own addons.)
The addons get checked, but you can uncheck them or check them as you please. The addons added in this update (no extra models, no footsteps, no pyroland and no soundscapes) were not modules previously and could not have been modules. They don't use commands or console variables to set their settings. They use additional scripting files.
fizzwhizWhat causes the visibility bugs in the Low and Very Low presets? By the way, why does mat_filtertextures occur twice in each of the following modules?
Mostly a high value for r_worldlightmin. It is repeated to workaround a bug where mat_filtertextures does not get set the first time it is used.
fizzwhizHow exactly was it calculated? Then, how does the value of 1.0 relate to the aspect ratio and the zoom multiplier? I've noticed that the Mouse Tweaks addon is now checked by default in the download page. Wouldn't the new value mess with muscle memory of most players?
20 comes from the zoomed FOV of the Sniper Rifle.
The Mouse Tweaks addon is not checked by default. Keep in mind that the download page now remembers your preset and addon selections.