No short circuit? I want my balanced beach ball.
| Account Details | |
|---|---|
| SteamID64 | 76561198046110893 |
| SteamID3 | [U:1:85845165] |
| SteamID32 | STEAM_0:1:42922582 |
| Country | United States |
| Signed Up | August 8, 2017 |
| Last Posted | November 9, 2025 at 6:06 PM |
| Posts | 1594 (0.5 per day) |
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| Raw Input | 1 |
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springrollsFWIW i preferred the old preset names, especially compquality and compperformance. I think medium low vs medium isn't as intuitive, whereas with something like the old compquality you immediately know "ok this maximizes frames while maintaining things like shadows that could give a competitive edge". Granted the descriptions on the page tell you what they do, so perhaps it isn't as big of an issue as I make it out to be.
Ty for the continued work on the config :)
I've seen confusion with the previous names as well, and I think having the names be non specific and the descriptions actually describe the presets will work out slightly better.
and thanks!
6.7.0 released with a reworked modules system, new addons, renamed presets, an enhanced download page, bug fixes and documentation updates.
Please reread the Modules wiki page introduction for instructions on how to use the new modules system. https://github.com/mastercoms/mastercomfig/wiki/Modules
Also, if you're confused about all the new preset names, you can check the changelog to figure out what was renamed to what. https://github.com/mastercoms/mastercomfig/releases/tag/6.7.0
(also wooo, 200 upfrags!! thanks guys.)
catdidnt they get rid of this in gun mettle update
It was actually this patch: http://www.teamfortress.com/post.php?id=14353
TwiiKuuno mention of sticky delay bug so here i go.
Jill, please, edit the method "ItemBusyFrame" to include, either in CTFGrenadeLauncher and CTFWeaponBaseMelee both or in CTFWeaponBase.if (pOwner->m_nButtons & IN_ATTACK2) DoClassSpecialSkill()
Please, not allowing Demoman to detonate when he's reloading his primary or switching weapons is inconsistent, he can detonate when reloading his sticky launcher. Just please.
EDIT: cannot det while taunting, my bad.
DoClassSpecialSkill() is already called in ItemBusyFrame().
Could someone explain the bug to me? I'm not entirely sure what it is, as I haven't been able to reproduce it from what I've read on these forums. I can detonate stickies while switching and while reloading the grenade launcher.
The push issue was because Nightfall and Pipeline don't have setup time on a certain stage, so the fix where you can't do an objective during setup time was applied to the whole round for those maps.
A similar bug happened to these maps when the Uber build rate was set to be faster during setup time.
smesi-novid -nojoy -nosteamcontroller -noff -nohltv -softparticlesdefaultoff -reuse -limitvsconst -swapcores -nouserclip -high -full
Don't use -swapcores or -full. Try removing -limitvsconst and see if it's actually doing anything for you. Also try the same thing with -nouserclip.
B4stilleis there a way to get bots spawning in local servers such as tr map cause even though i have it on host thread 0 and all the comands i need to get it running i cant seem to get bots to spawn
sv_allow_point_servercommand always
HalerAnd while am at it, can i ask what "mat_colcorrection_disableentities 1/0" does?
which setting is prefered and what are the difference.
It disables color correction entities: https://developer.valvesoftware.com/wiki/Color_correction_(entity) so that color correction can only be affected by color correction volumes.
Color correction affects FPS very very minimally. So it depends on if you want more natural colors or not.
C4dn3I am running on windows family edition, I will try these option out.
Here is my custom.cfg just in case:
https://pastebin.com/PHA3rMYb
Thanks!
Hi, I would remove the following lines from your custom.cfg:
snd_async_fullyasync 1
snd_mixahead 0.1
snd_mix_async 1 also, you can remove these lines if you use the no tutorial addon:
cl_hud_playerclass_playermodel_showed_confirm_dialog 1
tf_explanations_backpackpanel 1
tf_show_preset_explanation_in_class_loadout 0
tf_show_taunt_explanation_in_class_loadout 0
tf_explanations_charinfo_armory_panel 1
tf_explanations_charinfopanel 1
tf_explanations_craftingpanel 1
tf_explanations_discardpanel 1
tf_explanations_store 1
tf_explanations_tradingpanel 1 pyxelizewait command doesn’t work outside of sv_cheats 1 iirc
sv_allow_wait_command 1
You have Windows, right? Try out setting different dxlevels (-dxlevel 98, 95, 90, 100) too see how it affects your FPS.
Adding these launch options should help a bit:
-freq 120 : sets the game's refresh rate to 120HZ for your monitor
-threads 4 : increases the number of worker threads available (according to your 7700HQ CPU, this is the ideal value)
And then you can test out these:
-r_emulate_gl
-high
-nouserclip
More information about each of these launch options can be found here: https://github.com/mastercoms/mastercomfig/wiki/Launch-Options
The navmesh generation isn't guaranteed to produce functional navmeshes, but yeah, there should at least be an auto genned mesh.
What are your launch options? Also how did you install mastercomfig?
maxc232what command do you use to renable floating health (so I can see my medic health) on stripped preset. I have tf_hud_target_id_disable_floating_health 0
tf_healthicon_height_offset 10
tf_hud_target_id_offset 0
It's always unfortunate to see players go, but I wish you best of luck in your future endeavors!