hold onto your beards kidos
https://www.youtube.com/watch?v=VSrv_n4tw7w
ps why would anyone hate we bear bears
Account Details | |
---|---|
SteamID64 | 76561197989243222 |
SteamID3 | [U:1:28977494] |
SteamID32 | STEAM_0:0:14488747 |
Country | Hungary |
Signed Up | February 4, 2014 |
Last Posted | February 7, 2017 at 2:23 PM |
Posts | 108 (0 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 1.05 |
Windows Sensitivity | default |
Raw Input | |
DPI |
800 |
Resolution |
1920x1080 |
Refresh Rate |
144hz |
Hardware Peripherals | |
---|---|
Mouse | Logitech MX518 |
Keyboard | |
Mousepad | custom made |
Headphones | Panasonic RPHTF890 |
Monitor | Benq XL2411 @ 144hz |
hold onto your beards kidos
https://www.youtube.com/watch?v=VSrv_n4tw7w
ps why would anyone hate we bear bears
http://mdv.igmdb.org/tf2/hitsound.zip
these are what we use for the igmdb render:
weapon_hit_medium - Copy.wav - reflex medium hitsound
weapon_hit_low.wav - reflex low dmg (both of em are annyoing if you ask me, but some ppl like it)
hitsoundFF.wav - fortress forevers killsound. very smooth, can recommend it for heavy.
hitsoundNEX.wav - nexuiz
hitsoundHL2.wav - half life 2 dm
hitsoundXON.wav - xonotic
hitsoundUT.wav - utcomp aka ut2004 hitsound. more of an agressive hitsound, good if you listen to music, you can clearly hear it every time,
hitsoundWSW.wav - warsow of course. can recommend for every player.
hitsoundTRIBES.wav - tribes...maybe for 2? donno
hitsoundREF.wav - this one is the very first reflex release hitsound, very close to quake, but a bit cleaner. current favourite.
hitsoundSB.wav - sauberaten
hitsoundQ4.wav - quake 4 hitsound stolen from nvc's cfg pack (:
hitsoundQ3.wav - classic quake 3
hitsoundDYS.wav - dystopia. agressive just luke unreals sound.
hitsoundET.wav - enemy territory, an interesting remix of q3
hitsoundPK.wav - painkiller
cypher in team russia?
PyxelizeI softly invited the overwatch community to participate https://www.reddit.com/r/Overwatch/comments/4vzxo1/tip_of_the_hats_2016/
#HotLangeHype
community in ow?
i think "image" "../console/title_blue_widescreen" should look a bit better cause of the blue design
still no dx8 support or optimisation or leave penalty or prec support
still no fov above 90
still no optimisation + forced dx9
still have to hack the hud to use transparent viewmodels (built in option was promised)
default hud stll doesnt show alive teammate and enemy number without lookin at the scoreboard
2016 and still no outline on the lowres built in crosshair
mm servers are terrible, but not as terrible as joining on a random asian server with 220ms
people cannot rank up cause they cant win since someone always rq. you can only loose rank basicly
every second hud and every plugin breaks fuckin matchmaking
no map pick option, but more attack defend bullshit (once again forced on the player)
also fuck every tickrate below 100
valve keeps breaking the huds with every update, keeps adding even more casual events and hats...yet here we are still having a lot of teams playin in leages and cups even is its 6v6masterrace or lolhl. what muselk doesnt see, that matchmaking is a bridge beetween the real comp scene and being a pubhero. matchmakings purpose is to help people reach their potential in a coordinated situation without randomcrits and all that bullshit.
...and yes, matchmaking will fail probably big time since valve listens to scum at reddit, but comp will live on.
ps: fuck the default font as well
i only want to see an overheal and lowhp screen to seal the deal. this hud looks superclean.
http://www.igmdb.org/ and contact maverick on qnet #maverickservers to mirror it for ya
the default hitsound
doesnt matterhow fast it is, doesnt matter how efficient it is...cause devs use nvidia gameworks