lol
Account Details | |
---|---|
SteamID64 | 76561198051881047 |
SteamID3 | [U:1:91615319] |
SteamID32 | STEAM_0:1:45807659 |
Country | Cyprus |
Signed Up | December 3, 2012 |
Last Posted | November 17, 2024 at 9:36 PM |
Posts | 2083 (0.5 per day) |
Game Settings | |
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In-game Sensitivity | 2 (25.9 cm/360) |
Windows Sensitivity | 6 |
Raw Input | 1 |
DPI |
800 |
Resolution |
1920 x 1080 |
Refresh Rate |
120 |
Hardware Peripherals | |
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Mouse | ZOWIE EC2-C |
Keyboard | Logitech G413 TKL SE |
Mousepad | PURE TRAK TURBULANCE |
Headphones | Audio-Technica ATHE40 |
Monitor | BenQ XL2420Z 24" 120hz |
all the player has to do is be at the door frame and he'll be able to instantly spawn into safety, nuze
and if people were to change classes it would take more time because you would have to switch twice
think of it this way, lets switch the class from a soldier to a medic. we push with lets say 30 ad.. i drop the medic to 20 hp he could have about 85% uber charge and he just preserve his uber back using a quickloadout bind RIGHT AT THE DOOR FRAME and he's able to get uber as we're fighting his team.
if you're saying that its the same thing as just switching classes the medic wouldn't have that 85+% anymore would he?
MenachemYeah speaking as someone who uses the hell out of it, it's super useful and should probably be banned outright.
The logistics of banning it are pretty hard though. Even if you ban the loadout switcher, it won't be very hard to write another script that switches to and from another class very quickly.
messiahalso not to mention medics can backspawn with whatever amount of ubercharge... SOMETIMES 100% and have a get out of jail free card. (this case doesn't happen too often i would say happens a lot more in pugs than in league matches but still)
To be fair this is illegal in ESEA (and I think every other league too?) and if you can prove the other team did this you will get the win.
i didn't know it was illegal but i have never seen a medic do it in a scrim or match before, only in pugs
and what saltysally said i forgot the mention there are instant crit heals..
i mean has anyone ever experienced playing scout where you're pushing badlands last with uber ad you do 180+ to a soldier and there's a window of time where he walks in spawn and the door remains open until he's far enough that it will close but he just hits a bind and *poof* he just magically disappears from your universe and you had exactly enough time to land that final shot to finish him off? I could tell that probably has happened to me at least 4 times this week from scrims on badlands.
are we just going to allow this? i mean im sure you could say its too late since people have been doing it for i guess 4 seasons now, maybe more if im wrong..
its basically a cheating bind that'll avoid you from having to use resupply which will save time and SAVE YOUR LIFE FROM TAKING THAT FINAL INCH OF DAMAGE WHEN WALKING IN THE SPAWN DOOR WHILE ITS STILL OPEN
also not to mention medics can backspawn with whatever amount of ubercharge... SOMETIMES 100% and have a get out of jail free card. (this case doesn't happen too often i would say happens a lot more in pugs than in league matches but still)
i'd like to hear b4nny's response to it since hes the one that practically familiarized it and popularized the bind
R E K U S O
WHO'S PLAYING THIS???!?!??!
https://www.youtube.com/watch?v=D-ee_rqMWY0
damn that sparkle gang sponsorship
jetzzzzzhttps://clips.twitch.tv/FrigidBlindingAntTheTarFu
fridge mid
LMAO ghostac's face the whole mid is making laugh so hard
probably has to do with all the fucking mechanical keyboards i have
edit: omg its a fucking wii setting for tf2
delete thread
THIS IS ON MY CONFIG and im not sure what it is and im willing to just remove it, idk what it does or if anyone has this. ive been using a fairly over edited version of an old invite scout's cfg since like 2013/2014 and idk if this is like a counterstrike command or something
---
sixense_weapon_select_sensitivity "1.65"
sixense_crouch_sensitivity "1.5"
sixense_jump_sensitivity "1.2"
sixense_reload_sensitivity "1.5"
sixense_left_handed "0"
sixense_sensitivity_level "2"
sixense_controller_angle_mode "0.0f"
sixense_roll_correct_blend "0.965f"
sixense_exit_one_to_one_dot "0.85"
sixense_exit_metroid_blend "0.95f"
sixense_max_charge_spin "3.0f"
sixense_zoom_momentary_time "500"
sixense_base_offset_x "0.0"
sixense_base_offset_y "0.0"
sixense_base_offset_z "-20.0"
sixense_trigger_threshold "0.05"
sixense_tilt_gesture_angle_threshold "35.0"
sixense_point_gesture_angle_threshold "15.0"
sixense_mouse_enabled "1.0"
sixense_mouse_sensitivity "1.0"
sixense_spring_view_enabled "1.0f"
sixense_spring_view_min_spring "0.025f"
sixense_spring_view_max_spring "0.9999f"
sixense_spring_view_min_angle "1.0f"
sixense_spring_view_max_angle "45.0f"
sixense_aim_freeaim_heading_multiplier "1.750000"
sixense_aim_freeaim_pitch_multiplier "1.750000"
sixense_aim_freeaim_dead_zone_radius "0.000000"
sixense_aim_freeaim_accel_band_size "15"
sixense_aim_freeaim_max_speed "12.000000"
sixense_aim_freeaim_auto_level_rate "1.0"
sixense_aim_freeaim_accel_band_exponent "1.0"
sixense_aim_freeaim_switch_blend_time_exit "0.25"
sixense_aim_1to1_ratchet_vertical "1.0"
sixense_aim_1to1_heading_multiplier "3.0"
sixense_aim_1to1_pitch_multiplier "3.000000"
sixense_feet_angles_offset_stick_spin_horiz_multiplier "7.500000"
sixense_feet_angles_offset_stick_spin_vert_multiplier "4.500000"
sixense_feet_angles_offset_stick_spin_invert_pitch "1.0"
sixense_feet_angles_offset_stick_spin_exponent "1.0"
sixense_aim_scope_heading_multiplier "0.5"
sixense_aim_scope_pitch_multiplier "0.5"
sixense_melee_pitch_blend_val "0.99"
sixense_crosshair_horiz_multiplier "1.0"
sixense_crosshair_vert_multiplier "1.0"
sixense_always_draw_crosshair "1"
sixense_walking_dead_zone_percent "10.0"
sixense_walking_exponent "1.0"
sixense_enabled "0"
sixense_filter_level "0.5"
sixense_mode "0"