the only difference between the two is that one is a long-term organized team practicing for the purpose of competing officially and the other is just a mock competitive format between random players for those who enjoy it outside of practicing.
Account Details | |
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SteamID64 | 76561198071737757 |
SteamID3 | [U:1:111472029] |
SteamID32 | STEAM_0:1:55736014 |
Country | Pirate |
Signed Up | January 2, 2015 |
Last Posted | July 26, 2019 at 4:20 PM |
Posts | 706 (0.2 per day) |
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Raw Input | 1 |
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Mouse | SteelSeries Sensei |
Keyboard | Razor Ornata Chroma |
Mousepad | SteelSeries |
Headphones | Bose QC / Blu Snowball Mic |
Monitor | AOC Freesync 144hz |
i think at this point it's just more of an axe than anything else
glitturewhy do tf2 projects take so fucking long
inb4 people calling me out on being "ungrateful"
tf2 isn't mainstream enough, so projects concerning it are generally more hobby-esque and take longer.
All_Over_RSMakreakoi think your retardedmarmadukeGRYLLShow have you never heard the phrase "my cup runneth over" you fucking savagedamn people exist that werent raised in english speaking christian households. who knew?
what about my retarded
i think your retarded is retarded
GrapeJuiceIIII remember playing with michael on forecast in s24 on med. he seemed keen to learn as med wasn't his strongest class. idk what else to say, try him out
yeah, that was an interesting run. started scout, then to pocket, then to med in hopes to keep the team alive with so much roster switching. was fun anyway,
2 soldier machine broke, we got 2 pyro tho
wpress A > let go of A > press S
i would agree with you, but muscle memory is one powerful son of a bitch. i couldn't go without a null movement script at this point.
SunTzumichael-again, it's not really that important. also, i'm not sure what your whole deal with "spy needing to hit max speed" entails. if you play spy, you should know that any sort of funky stabs are always going to be inconsistent and are a bad thing to practice in official play.Dude the entire point of learning is to make it more consistent. Getting a full jump or a small jump can be the difference between a successful stab from overhead, and a failstab. I just figured if there was a place to ask this would probably be my best bet.
no. you don't understand what i'm saying. trickstabs and what not will always be inconsistent as a mechanic because they're more of an engine glitch than anything. besides, most competitive players won't fall for them anyway.
SunTzuwbro its not like counterstrike where u have to counterstrafe to shoot. u dont really need to know acceleration for tf2Its for improv stabs, where you need to hit max speed before you jump off of a crate or w/e
again, it's not really that important. also, i'm not sure what your whole deal with "spy needing to hit max speed" entails. if you play spy, you should know that any sort of funky stabs are always going to be inconsistent and are a bad thing to practice in official play.
added to tryout on pocket.
knsumeLock thread
Ban kid
Please mods
AdasWrathmichael-didn't realize he had a god complex yeeshThank you for creating the thread my young padawan. U shall receive the most cum from me
i'm sorry, you seem to be confused. while it was portrayed in a humorous manner, this thread was still technically a poll to see how many people actually want you banned. :)
didn't realize he had a god complex yeesh