mustardoverlord
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SteamID64 76561198013620065
SteamID3 [U:1:53354337]
SteamID32 STEAM_0:1:26677168
Country Bhutan
Signed Up July 18, 2012
Last Posted March 30, 2025 at 4:12 AM
Posts 5503 (1.2 per day)
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#2 ESEA S15 NA Main Happenings/Predictions in TF2 General Discussion

let me make a new team 4 main admins thx

posted about 11 years ago
#192 Quick-Fix in 6s? in TF2 General Discussion
trogmarmadukeGRYLLSneed to figure out a way to beat the QF+heavy with your own QF that doesn't involve running a heavy of your own, or the whole point of allowing the QF is kind of null and void.Shouldn't running a heavy with the combo instead of a scout leave your flank really weak? I stopped watching after a bit but I didn't see anyone trying to abuse that really. With being able to jump your med around it seems like you could get away with using qf on the flank for picks, kiting their push since they have a heavy (either by backing up or maybe even jumping behind them so they can't push up?), and pushing back in before their respawns get back. And if they wait for respawns you'll basically have charge again.

idk, it doesn't always work out the way you theorycraft it, but it seems like it'd be worth a try.

you have a point, but a smart team would run a heavy instead of a solly most likely

trogAlso from the grand finals matches being pretty fast I think we can narrow down the problem to gullywash.

gullywash is a lot faster without qf (and without hrg)

posted about 11 years ago
#8 An Alternative Explanation in TF2 General Discussion
2sy_morphiend\
[IMG]http://puu.sh/44Ou1.jpg[/IMG]

You probably don't even get that joke, fuck you.

this made the thread

posted about 11 years ago
#182 S14 LAN Discussion! in TF2 General Discussion
JelloTymeI feel like I'm the only person around here who watched LG vs Mixup at I46. When they played Gullywash it ended 1-0 mix because of how close the teams were in skill. With mix back into good form the skill levels are close again and even without QF we are going to be seeing close games again. Especially on Gullywash. I think that time needs to be given in order for teams to really get used to the QF and the conch before we decide to just ban them. I have faith that strategies will be developed to make the QF's mobility more powerful/desirable than using it on a heavy. Although I do think that they should take away it's invulnerability to knockback/airblast. I feel that you should be allowed to cap with it but not be able to cap and no one be able to do anything about you capping.

that i46 game was super fun to spec tho, it wasn't really stalemate-heavy at all, both teams just kept pushing back against one another

but the qf discourages pushing on a map with as many chokes on gullywash. teams are forced to run it to mid to not handicap themselves, but then they have to find a way to push 2nd or last with the meh qf uber.

posted about 11 years ago
#23 An Explanation in TF2 General Discussion

obviously the qf uber is counterable, thats not the reason its op

posted about 11 years ago
#16 S14 LAN Discussion! in TF2 General Discussion
WithADanceNumberMaybe I sound like someone who doesn't like change, but the quickfix is really boring to spectate.

it also makes med waaay too easy even at the higher levels

posted about 11 years ago
#6 Good bands? in Off Topic

no I dont know any sorry

posted about 11 years ago
#6 Dance# lft in Recruitment (looking for team)

really nice guy and good at a lot of classes, easily IM-capable

gl bro

posted about 11 years ago
#2 Donde welcomes you to backup next season in Recruitment (looking for team)

that cheesy guy is pretty good

posted about 11 years ago
#10 ESEA-IM UR2 / LR1 Predictions in News

meds getting the most pts

that stupid

posted about 11 years ago
#74 ESEA-Main + Europe in TF2 General Discussion
defythrasherThe only real downside I see to this is when a new team full of good/experienced/veteran players is made they will have to start in open
its always been like that

his point is that doing so is more inconvenient with 4 divs than with 3, so either IM should require no existing roster to start in or main should invite new teams that are good enough

posted about 11 years ago
#5 ESEA-IM UR2 / LR1 Predictions in News

I'm definitely gonna cast chill 2 good vs. 6 cuties when it happens

posted about 11 years ago
#50 ESEA-Main + Europe in TF2 General Discussion

would the division require an existing roster like IM, or be invite-based like, well, invite?

or would it be invite-based the first season and then like IM afterwards

posted about 11 years ago
#18 Can someone tell me why everyone hates pyro in TF2 General Discussion

still less annoying than heavy

posted about 11 years ago
#26 S11 UGC 9v9 Maplist in TF2 General Discussion
HuntCan someone elaborate upon swiftwater? I've played it and it wasn't a bad experience to me. Is it just because it is too large?

swiftwater is absolutely no fun for all of the combo classes

plus the sniper sightlines are unreal

posted about 11 years ago
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