I mean, if you're dumb enough to try to get good at tf2 by spending 100% of your time in either, DM > MGE
but if you're already good at tf2, or at least have good understanding of the game, MGE = DM imo
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I mean, if you're dumb enough to try to get good at tf2 by spending 100% of your time in either, DM > MGE
but if you're already good at tf2, or at least have good understanding of the game, MGE = DM imo
that looks like a really tasty mc hoof scrotum and colon
dummyi only prefer gunboats soldier because i have to juke/reactively dodge their rockets on top of everything else. scouts are harder to hit and you still need good positioning though.
yeah, the thing for me (maybe I'm alone here and this is a bad thing, but idk) is that I think I aim differently against soldiers when compared to scouts (esp with pipes)- with soldiers, I almost use track aim to hit them, whereas with scouts I either twitch really spastically or, if they're not dodging much or fighting someone else, just throw out prediction pipes. I also feel like I'm forced to use pipes more against scouts (at least good ones)
2sy_morphiendAnecdotal evidence, I also beat 99% of the people I played in ammomod spire, doesn't mean that I never played against faggot strats.
of course it's anecdotal evidence, no one is gonna compile a perfect statistical breakdown of what strats work and what don't. my only point was that there is a lot more skill contained in THE BOMB than you allow for.
p.s. it's also anecdotal evidence that literally every invite player who has posted in here is ok with using stickies in mge, but it seems pretty clear based on that that some people are more upset about losing badly in mge than they are about not being able to properly practice
2sy_morphiendConsidering I'm not talking about a situation in which a roamer is even a thing, I don't know what you're trying to argue.
people play mge/dm to make themselves better in-game, right? at least, I should hope that that's the goal of practice mods (it is for me, anyways). as dummy said about blaze, playing a bombing soldier in mge can definitely be a decent analogy for bombing demos in game (something you will probably spend a fair amount of time doing if you're a roamer)
2sy_morphiendTiming is essentially irrelevant or unimportant in either practice mod, rocket jumping isn't something you practice in a DM server, and we've already established that going to practice DM with gunboats is for try-hards or morons.
I thought we were talking about mge here, but regardless, timing is a massive factor in both mods. maybe not in a soldier v soldier or scout v scout fight in mge, but in a soldier v demo fight (as well as either class in dm) it definitely is. learning to look for openings before you bomb as a soldier or plus forward as a demo is helpful.
idk about dm, but in mge how strong your rocket jumps can be an enormous factor in soldier v demo or soldier v soldier (obviously not soldier v scout that much)
2sy_morphiendNo my argument is and always has been "you shouldn't use a weapon that makes it impossible for me to practice what I want to practice when an alternative exists." If you want to talk about "real scenarios" so much then I suggest joining a PUG or scrimming with your team since this whole "real scenario" bullshit is entirely contrived to fit your argument as you see fit. There are plenty of scenarios in a "real" game in which you can't or don't want to bomb something as your #1 all-time go-to strategy.
a) I don't see how using stickies make it impossible to practice soldier. what are you even practicing, if you're playing a pipes-only demo? strafing left and right while standing on the ground?
b) if pugging and scrimming were frequent enough/created enough DM scenarios for people, then we wouldn't be in training mods in the first place. just because there are 1. scenarios in-game where mge won't help you and 2. scenarios in mge that won't help you in game, doesn't mean there aren't also scenarios in mge that will help you in game. obviously there are scenarios where you need to know to not bomb. will mge help you with those? no, that's a gamesense thing, so they're irrelevant.
EDIT: whoops, forgot to respond to this
2sy_morphiendIf I want to strawman you as bad as you want to do me, why do you think that mid-game rockets are completely unimportant to practice?
I don't know what mid-game rockets are
dummyblaze gunboats/equalizes vs me all the time in mge, and i sticky vs him. its the best practice by far for demoman in mge, and really good practice for the roaming soldier as well.
I half agree, personally I feel demo v scout is useful as well (or at least it was for me, idk about other dudes)
dummyaiming isn't the only aspect of dm. Avoiding damage is huge and if you just sit there trying to hit every shot yet you eat every sticky/pipe then you're not really getting better.
agreed, and it upsets me that people don't seem to realize this
a few months ago, termo aka yuri (arguably the best demo in australia) made a thread about demoman movement, essentially asking b4nny and other top na demos for advice on improving movement. all the random riff raff of the na community (clearly not knowing how high a level termo played and thus assuming he was some random noob) started posting about how "HERP DERP DONT WORRY ABOUT MOVEMENT WORRY ABOUT POSITIONING, IF YOU PLAY SAFE YOU WONT DIE ANYWAYS", and the OP got massively minusfragged. what they obviously failed to realize is that if your dm is really good, you can take risks that you wouldn't otherwise be able to, and output more dmg. and, as you said, movement is a huge aspect of that. that attitude of just playing passive as demo to avoid any risks is really dumb, and I hope people have abandoned it.
/minirant
2sy_morphiendI don't want to be forced to jump either so how about that?
uh...how is that my problem? if you don't want to deal with a demoman correctly that's your fault
2sy_morphiendRegardless of what weapon you use you should be able to beat a soldier at mid range considering you're using a faster projectile and have better walk speed.
not if the soldier is smart enough to just jump you
2sy_morphiendAnd yes, sticky aim on grounded soldiers is fucking retardedly easy; soldiers walk slightly faster than sentries. For fuck sake you have like a 800 unit radius in which you can literally throw stickies at the center of our model without predicting movement whatsoever and still do 80 damage.
in-game, soldiers won't stay grounded lol
2sy_morphiendOf course "sticky aim" differs between demos but it's sure as fuck all but irrelevant on grounded soldiers.
agreed
2sy_morphiendIf bombing is clown shoes difficulty then why the fuck should I be forced to practice that if I don't want to give you kills that are marginally more difficult than killing afk players?
bombing is clown shoes difficulty? then how come most of the time I play bombing soldiers in mge I manage to hit them with airstickies, surf their rockets, and beat them?
how come not every gunboats soldier is good at roamer?
as zigzster said, there's a difference between hitting rockets and hitting high damage rockets. plus, factor in being good at rocket jumps, timing, and shotgun aim to finish kills, and its not completely worth it
your argument is "you shouldn't be allowed to use your primary weapon because I don't want to have to learn to counter it"
yeah theres a difference between stickies being easy and stickies being a really good weapon
honestly stickies can be pretty broken in soap but that doesn't mean that pipes-only is the solution, they REALLY need to implement the 2 per clip thing
defianceHowever, for demos that sticky trap I will put on gunboats and bomb only them until one of us leaves.
if you're playing me it will be you first
I like playing against bombing gunboats sollies
ukmnono i think you guys are confused
sticky aim is really easy and rocket aim is really hard so nobody should ever practice with stickies
you see rockets have a parabolic trajectory instead of a simpler straight trajectory and you also have to detonate them at the correct distance to maximize your damage
I don't care when someone removes when I go demo but it pisses me off when they start saying I'm shitty and a faggot for using stickies, get over yourself, I main demo and wanna practice it
2sy_morphiendIf I jump a demo I'm a faggot in his eyes, and I can't approach him without dealing with the fact that he never has to suffer from fall-off and always has a damage edge on me.
no, you're not a faggot in my eyes for jumping me, and that's exactly the point
if I go pipes-only you'll crush me no matter what I do, so you won't actually practice fighting a demo the way you would in-game (e.g. jumping me)
and yes, idgaf what you say, there's such a thing as sticky aim and some demos are significantly better at it
nosernot gonna lie that video had more tek moments than cookye
tek's a monster
playing demo without stickies is a complete joke, anyone who actually expects you to do it is an idiot
play against a demo using stickies and actually practice your movement in a relevant way, if you can only kill a pipes-only demo you'll get raped by demos in game
frknmustardoverlordSo he's the reason everybody's efforts are for naught?tragicSo, whose actually in charge of highlander and letting Infinite represent them?
fornaught
nah, he's a tfc player who doesn't know much about tf2 so he gives near-absolute power to infinite