Isn't it usually DoS rather than DDoS? You can deal with DoS. And if it's one kid, you just go around to his house and talk to him in front of his parents.
Account Details | |
---|---|
SteamID64 | 76561198075186001 |
SteamID3 | [U:1:114920273] |
SteamID32 | STEAM_0:1:57460136 |
Country | United Kingdom |
Signed Up | June 1, 2013 |
Last Posted | November 21, 2013 at 4:34 PM |
Posts | 144 (0 per day) |
I'm sure they'll be close games and very entertaining to watch. But I thought Clockwork was seen as the gamechanger, the way you beat b4nny (quite literally since his class change).
Without clockwork I don't see mix^ beating HRG.
Great stuff. You pretty much covered all the things that need to be addressed before ESEA will gain any traction in Europe.
BopperHallowJust for the record na people don't mix/pug with esea rules, they play with timelimit 30 iirc.The pug can be extending, depends on how fun it is. A pause for a half or switching sides is silly for pugs.
Is switching sides sensible for league games?
I think the problem with winlimit 5, 30min halves is equivalent to the problem with Quickfix, in that most games with most teams would be fine, but the GT optimal playstyle may be bad to watch. Playing hypercautiously using Taggbombs over and over may be close to the optimal style for winlimit 5, just as heavy+sniper stalemates may be optimal for Quickfix. The best (arguably smartest but certainly most well-practiced) team playing with those particular rulesets discovered those styles and were nigh unbeatable.
Seeing how b4nny and Plat innovate towards i52 will produce some fantastic tf2.
I think numlocked showed he's the demo. b4nny is certainly up there though.
gl hrg
downpourmain or we arent playing
They won't drop you from Invite while you have Duwatna.
Yes it does. Make sure you do tv_enable 0 first though.
IP/Port: server.wdgclan.co.uk:27015 (IP: 109.201.148.199:27015)
MerchantnerkulhookyPut cl_hud_playerclass_use_playermodel 0 in your autoexec.
Once you've done this, how do you stop the little guy disappearing a second after you switch weapons?
Pretty sure that is the point.
Ah. Then how do you use only the old style 2d little guy?
hookyPut cl_hud_playerclass_use_playermodel 0 in your autoexec.
Once you've done this, how do you stop the little guy disappearing a second after you switch weapons?
Really cool tf2 community.