T0mhttps://www.youtube.com/watch?v=pEHlLDoNxLA&feature=youtu.be
Mind linking the first hud in that video? Looks really nice.
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SteamID64 | 76561198089481062 |
SteamID3 | [U:1:129215334] |
SteamID32 | STEAM_0:0:64607667 |
Country | United States |
Signed Up | January 15, 2015 |
Last Posted | July 8, 2016 at 12:40 AM |
Posts | 38 (0 per day) |
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T0mhttps://www.youtube.com/watch?v=pEHlLDoNxLA&feature=youtu.be
Mind linking the first hud in that video? Looks really nice.
Ericthe HUDs that don't have this problem end up blocking too much of the screenBackground boxes usually take a lot of space for a reason, which is to accommodate all possible in-game values. In your mockup, the health and uber boxes barely fit three digits starting with a 1; they certainly won't fit anything with three standard-width digits.
This is an even bigger issue with ammo, as syringe guns have 40 clip ammo and 150 reserve ammo; two large characters and two-and-a-half small characters, and even more if you consider MvM (I personally don't).
You have a handful of options here:
- forgo compatibility and stick to smaller boxes
- use a narrow-enough typeface to suit your needs
- use outlines or shadows to enhance readability instead of backgrounds
- integrate an aesthetic that allows your values to exceed the boxes' boundaries (see: default HUD)
Your typeface here is, ultimately, personal preference, but I would raise a concern about legibility; the 3, 6, and 9 glyphs are all very similar to the 8 glyph in terms of x-height and apertures, and could easily be misidentified at small sizes/resolutions and/or in your peripheral vision.
While we're at it, your scoreboard is also problematic. The player names, scores, streaks, and pings, along with their associated labels, have a fixed color which cannot be changed; same with any non-zero stats (although this may be a bug). In addition, your stats panel is incredibly difficult to read, although it should be better with realistic values.
If you'd like, I can make this HUD for you.
I would be intereste in this hud becoming a reality as well. I'm currently in the market after my old one broke with gun mettle.
N1ghTIdk, stuff. Used Flamehud UI and updated some stuff, also changed some animations. Trying to get the Rainbow charge to work properly along with the Vaccinator charge labels.
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DL please.
Courtesy of b4nny's stream, ash has been added to the froyotech roster. Discuss.
Vectrimade from scratch
http://imgur.com/a/tfRif
DL?
I am using the newest version of Slinfire HUD, which I downloaded from his stream. When I play heavy, I get the missing texture boxes where my crosshair should be.
http://i.imgur.com/djTdKu8.jpg
I have poked around for a bit, but nothing seems out of place.
Watching on and off. Seems like the Aussies are getting bodied which is unfortunate.
I don't have a melee ISO anymore and I lost my disk. I'd be down to play though
smash bros (PM or Melee)
So just change the entries to the corresponding ones from OMP?
Is there a simple way to change hud fonts? I am trying to get the omp fonts into Cb hud, but there are a lot of entries not in rays' video.
Pretty much the title. I wasn't able to make it to GXL, and probably won't be able to again, but it was super fun watching from afar and from peoples reactions, being there live was super fun. I would love to see it happen again, but that will probably be dependent on a CEVO tf2 league.