nightwatch
Account Details
SteamID64 76561198049798322
SteamID3 [U:1:89532594]
SteamID32 STEAM_0:0:44766297
Country Canada
Signed Up December 25, 2012
Last Posted July 8, 2016 at 9:30 PM
Posts 221 (0.1 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input  
DPI
 
Resolution
 
Refresh Rate
 
Hardware Peripherals
Mouse  
Keyboard  
Mousepad  
Headphones  
Monitor  
1 ⋅⋅ 7 8 9 10 11 12 13 ⋅⋅ 15
#15 new harry gomm video in TF2 General Discussion

never saw the first one
is that a good thing

posted about 11 years ago
#6 Scripts? in Off Topic

Still no horses.

posted about 11 years ago
#40 cp_snakewater_g5 in Map Discussion

Can you please bzip that for the sake of the children

posted about 11 years ago
#10 Badlands in Map Discussion

I find it fun. A lot of what you've pointed out is why I think it's such a great map. The difficulty of pushing back onto the spire when you're defending rewards the winners of the midfight, allowing a team to use their momentum to push all the way to last if the other team doesn't play strategically.

posted about 11 years ago
#7 ESEA News looking for Writers in TF2 General Discussion
Killing-Idea for a new article (i.e. not pred or preview)

Is this an idea for a single new article (like an interview with a specific player or other important person in TF2, for example) or an idea for a series of articles (like getting different team leaders from IM every other week to share their perspectives on maps)?

posted about 11 years ago
#16 cp_sunshine (5CP) in Map Discussion

SUCH A GOOD MAP UR THE BEST PHI

posted about 11 years ago
#17 What makes a good 5cp map? in TF2 General Discussion
LunacideProtatoMerchantsnipall those maps have 4 entrances into last, too.
process and gully have 5

Coldfront only has 3 but we don't talk about that map anymore.

posted about 11 years ago
#4 What did YOU do today? in Off Topic

Worked at my shitty retail job because weekends are for rich people

posted about 11 years ago
#416 i46 documentary in TF2 General Discussion

I don't mean to bump anything in a bad way but we got our announcement: teamfortress.com

posted about 11 years ago
#43 This is what happens when a random adds me in Off Topic
joraneygr8stalin However, Skype is non-free software
??

bro do you even gnu?

It's not about the money you pay its about what you're getting

Also that was clearly a non-serious post

posted about 11 years ago
#22 Reggae Music in Off Topic

http://www.youtube.com/watch?v=5xmVEqp17DU

not really reggae but it kind of is

posted about 11 years ago
#26 Quick Fix? in TF2 General Discussion

Now all we need is a primary that negates fall damage and the pain train for medic.

posted about 11 years ago
#48 ESEA-Invite: Classic Mixup vs. tri Hards in Events

someone should finish this

https://dl.dropboxusercontent.com/u/48151262/bingo.jpg

posted about 11 years ago
#3 Forward spawn doors do damage now in TF2 General Discussion
pharaoh__In our match tonight I took a 50 damage blow from the forward spawn door on gully. It also happened in scrims a few times but for less damage, 10 and 20 respectively. Bug reported.

It's something they changed about their func_door entity, I would suggest that everyone submit a bug report so that this gets fixed ASAP. It was intended to prevent shenanigans in maps like badwater where doors close for good and players try to keep them open, but it appears that Valve's plans backfired and all doors got messed up. In conjunction with the added change to spam-less func_respawnrooms, it makes for very buggy (and possibly lethal) rollouts.

posted about 11 years ago
#265 Update 7/10/13 in TF2 General Discussion
ScorpiouprisingEdLolingtonRockkkkkkkmilehighmilitiathe window has been solid in koth_badlands since they released it. Not really a surprising change
Hm. So maybe when they updated cp_badlands they used koth_badlands as the template for the mid changes? Or something? It being consistent is good I guess but let's see if it can be consistent the other way. Anyways, that's good to know. I'll forward that on.
I e-mailed them as well, but it can't hurt.
Pics of the window frame in hammer:
old: http://i.imgur.com/N4XSiAw.png
new: http://i.imgur.com/CiTlTcj.png

Just so we are clear, the following was part of the patch notes under badlands:

"Fixed prop collisions"

Its a fairly generic phrase, but what it generally means is an adjustment to props so that they are solid/non-solid in ways that match up with expectations. Thus, making a window-frame solid (which generally speaking would be a solid object that you couldn't just jump through) would be a fix. Basically, this isn't a bug or an oversight. They intended the window to have a solid frame.

However, you could email valve and insist that the window-frame (at least the center piece) be removed and replaced with another window-frame that doesn't have the middle piece. This would better match up with the gameplay that players have adjusted to over the years, etc etc.

tldr; solid prop is working as intended, but an adjustment that removes the center of the prop would be optimal to retain previous gameplay.

Alternatively, they could just set that prop not to use the collision model on badlands. It's thin enough that it can't really hide stickies.

posted about 11 years ago
1 ⋅⋅ 7 8 9 10 11 12 13 ⋅⋅ 15