holy FUCK what a final
Account Details | |
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SteamID64 | 76561198040993656 |
SteamID3 | [U:1:80727928] |
SteamID32 | STEAM_0:0:40363964 |
Country | Scotland |
Signed Up | February 2, 2013 |
Last Posted | March 31, 2024 at 6:14 PM |
Posts | 543 (0.1 per day) |
Game Settings | |
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In-game Sensitivity | 6.2 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
450 |
Resolution |
1680x1050 |
Refresh Rate |
120hz |
Hardware Peripherals | |
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Mouse | Zowie AM |
Keyboard | CM Storm Quickfire TK |
Mousepad | qck+ |
Headphones | |
Monitor |
In memory of maidos? What happened? :(
Fuck yeah the rivalries within small divs will return! While it is odd to have 2 round robin divisions as well as Swiss system divisions outside of prem, I think this will prove to be a good change - keep it up ETF2L!
I've always been of the opinion that if what you want as a TF2 player is a source of income from a competitive gaming pursuit, you should just move to overwatch because the support is there. But if you're like me and it's more about enjoying what you get for the time you put in, TF2 is the no-brainer. I think anyone that's touched TF2 with decent net settings can tell that the gameplay is so tight and responsive compared to overwatch, and when you play enough to get familiar with the depth of the mechanics, and then the depths of the strategy, it's just so much more rewarding to play than pretty much any multiplayer game (let alone ow) besides maybe melee.
There's obviously some degree of bias, but if I'm trying to be as objectively critical as I can, TF2's core game design is way better than a LOT of bigger games, there's just unfortunately been few things outside of the game's code that have hindered it a lot.
The thing is my dude, the only way you could actually get rid of this without having crazy amounts of rule enforcement (great use of TF2's limited resources) would be to make some pretty drastic changes to the game and how scripts are used.
If you really want to stop medics getting into resup to secure the frag you should make the big brain play and stop the medic from getting into the spawn - it's not like it hasn't been done before.
Can we really call it unfair? It's not exclusive to anyone, loadout presets are literally part of the game settings, I have F1 - F4 bound to loadout presets A - D, and I use them all the time, as I'm sure many other players do.
If someone gets to the spawn door on 20hp after you've been chasing them it does seem appropriate that they've reached a safe spot and they get a chance to survive.
You can do the exact same thing with switching class by pressing [ , 1 , 2 ] and it will reset crit heal and hp, or is that also unfair? Should be ban the use of all scripts in the game? Should you only be allowed to switch class when you are dead?
Honestly the things people choose to complain about in TF2 are beyond me.
fuck this is sick but im not sure if i can go.. used a bunch of annual leave for rewind.. heres hoping boys
Forgetting thalash was kinda nuts on flank scout for full tilt?
I definitely wouldn't because I consider myself overwhelmingly lucky up until now
my BOYS
also
+ when using a really obscure sticky trap for a really specific situation actually pays off
- being the default focus target in every team fight
For what it's worth, this map seems really intuitive to learn from playing it a few times, definitely moreso than a lot of other new 5cp maps.