joejoe347Quake live has a really good ranking system. Is that based completely off numbers? I bet a slimier thing could be implemented.
I feel like individual DM is a lot more important in Quake than it is in TF2.
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SteamID64 | 76561198044449781 |
SteamID3 | [U:1:84184053] |
SteamID32 | STEAM_0:1:42092026 |
Country | Armenia |
Signed Up | July 18, 2012 |
Last Posted | May 1, 2014 at 12:53 AM |
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joejoe347Quake live has a really good ranking system. Is that based completely off numbers? I bet a slimier thing could be implemented.
I feel like individual DM is a lot more important in Quake than it is in TF2.
KirkmIt's not a big issue. I can wait. Just wanted to identify the problem. Also when I start tf2 (i have -console in my launch options) in console it says "KeyValues Error: LoadFromBuffer: missing { in file scripts/HudLayout.res
(*Resource/HudLayout.res*), (*0.7*), (*OmpCrosshairCircle*)," And repeats it like 20 times. Should I just reinstall the hud? I think that this may be the reason that my crosshair circle isn't changing colors when I change the RGBA values as well (see earlier posts)
Give it a try and see what happens. Judging from the message, I'd say you are missing a curly bracket somewhere in the file.
KirkmI really like this HUD. The only problem is that I don't see a mad milk or mini-crit icon in my screen when ever I have one of these two things on me. It might also have something to do with my high frames config as well.
Nah, it's a bug Valve introduced when they added the Vaccinator.
Basically, the position of those elements used to work just fine. However, since that update, the specified positions are ignored and these icons are instead statically placed a certain distance from the health cross, which is currently moved off-screen on my HUD.
I can fix this by moving the health cross back on-screen and making it invisible, which I've been meaning to do; I just haven't gotten around to it yet. If you want an immediate fix and don't mind a visible health cross, you can use the alternate HudPlayerHealth file.
atmoirssi hud wheN?
Would I have the health and ammo in a blue activity bar? :)
wafflebthat moment when you realize justin.tv is just in
not justin
That moment when you realise your previous realisation is incorrect.
WikipediaJustin.tv is a website created by Justin Kan, Emmett Shear, Michael Seibel and Kyle Vogt in 2007 that allows anyone to broadcast video online.
WikipediaThe original Justin.tv was a single channel featuring Justin Kan.
kezzThis might have an obvious simple answer but I just can't seem to find it -
Is there anything I need to change to enable the Spectator Hud like this previous example?
[...]
I've tried re installing those .res files multiple times, and even pulling them from other player's modified versions of your Hud. Still nothing showing up when dead or in spectator. If it helps I'm running at 1680x1050.
cl_use_tournament_specgui 1 (or enable through advanced options menu.)
Honestly, I don't care how it looks, I care if it works better than TF2Lobby.
My personal views on his "progress of features":
Lots of lobbies
Lobbies will come if the players are there. This hasn't been a problem before, so I don't see it being one now.
Lots of stock lobbyservers: anyone can host a lobby now!
This can be nice, I guess, but not a big deal by any means.
Decent reporting system
This is one of the more promising things because TF2Lobby's reporting system is absolute shit. For example, under the current system, if a substitute doesn't show up, you can't report him.
No more high-ping players ruining your lobby...
Not only do I oppose this idea, but I know enough to understand that a flawless execution would be near impossible.
Measures for abuse and disruptive gameplay
Moderation could be good, under the conditions that they are indifferent and that they don't ban people for minor issues.
Daily tournaments featuring lots of prizes to win
Don't really care.
What I see is a mock-up of the site's layout and a bunch of promised features, most of which listed as in-progress and not yet implemented. We can't really tell if it will be better than TF2Lobby because the main problems with TF2Lobby are instability and bugs, not a lack of features.
randomirishladOmp if you have the time or even want to could you please make a version where the health and ammo font is small, similar to KNHud?
cl_hud_minmode 0
PapaSmurf323irssi
Best client by a mile.
Nice video, great jumps. Thanks for not using electronic dance music like most other videos; it stood out in a pleasant way.
downpourhttp://www.youtube.com/watch?v=SmVAWKfJ4Go
I be no ones heard this before.
Great song.
What shampoo do you use?
vanillaIs there a way to disable adblocker on just this site?
Add this domain to the whitelist in the extension options.
This is a huge improvement over the previous design, and it's nice to see the site moving in a positive direction.
That said, there is still room for additional enhancements. For one, as others said, the colours are a bit too bright and darkening the shades of grey would make the site a lot easier on the eyes.
More importantly, all the columns and boxes give the site too much of a tabular and cluttered look. The bar on the left takes up a fifth of the usable screen real estate and is fairly unnecessary. Having the Latest Articles and Upcoming Events data on every page is a bit redundant, seeing as they are relatively static; instead, these could be incorporated into the front page of the site. As for the Forum Activity box, which is probably used more often, it can be moved to the right, perhaps above or below the server list. It's a relatively minor fix, but will result in a much cleaner design.
R0ckefellerXAnyway I almost exclusively play arena and with this HUD there are always two random numbers at the top of my screen, I was wondering if I can remove them, Please help!
Boinkaren't those numbers supposed to be how many people are left on each team or something
Correct.
omniI noticed that truktruk has the class image of the class he is playing on the bottom of his HUD. How can I enable that?
It's actually disguise images for when he plays spy. If that's what you want, there are directions on the HUD website.
If you want it to show regardless of what class you are, you can set alpha to 255 in PlayerStatusClassImage of HudPlayerClass.res, in which case you should not follow the spy disguise image directions. (Note: I haven't tested this out, though I'm fairly certain it would work.)