bob_blah : oh the piss gun! someones using the piss gun!
name : urine in trouble then
name : im sorry
Account Details | |
---|---|
SteamID64 | 76561198038009057 |
SteamID3 | [U:1:77743329] |
SteamID32 | STEAM_0:1:38871664 |
Country | Australia |
Signed Up | June 11, 2014 |
Last Posted | July 10, 2019 at 10:29 PM |
Posts | 36 (0 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 2.6 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
800 |
Resolution |
|
Refresh Rate |
Hardware Peripherals | |
---|---|
Mouse | |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
TykhoCow Mangler, Original, Three-Rune Blade, Winger
I've found the same thing with these appearing invisible for all players. Also, every Australium weapon appears default unless you preload it (requires you to own one).
*DEAD* killzxc : jetpack will be minme
*DEAD* killzxc : after this round
*DEAD* killzxc : :D
killzxc : den i can meme like music
killzxc : muselk
killzxc has completed a Contract and received: The Thermal Thruster
*DEAD* killzxc : can i ignite ppl usuing mah jetpacc?
*DEAD* killzxc : dragons breath
Croness : you are pretty damn emo for hiding behind your sentry
I believe you mean thenoid's overheal particle.
It is available here, but as far as I know it won't work on sv_pure.
TL;DR Upscale your export resolution to trick YouTube into using its better codec when encoding your video. Increase your export bitrate according to your new export resolution.
It is my understanding that YouTube will always re-encode your video with the h264 codec regardless of your upload format. From this point, depending on the popularity of your channel, it will decide whether or not to additionally encode your video with the vp9 codec. The vp9 codec is said to provide better resolution than h264 without increasing the required bitrate (doesn't extend buffer times). Read what YouTube have to say about it here.
To check which codec has been used on any given YouTube video, right click then click Stats for nerds. Doing this on your video yields this window:
https://puu.sh/wdmky/2bd63d99ae.png
We're interested in the following line: Mime Type: video/mp4; codecs="avc1.64002a"
codecs="avc1.64002a" means that your video was only re-encoded by YouTube with the h264 codec. Although YouTube has not deemed your channel popular enough to earn vp9 by default (join the club), it is still possible using any of the emerging methods.
Of the few methods I've come across, the most consistent is to upscale your export resolution to 2k (2560×1440) or 4k (3840×2160) despite the source footage being of presumably 1920×1080. This forces your video to be re-encoded in vp9 following the initial re-encoding in h264. This means that if you upscale your video, upload it to YouTube and promptly check which codec it has used, it will list "avc1.64002a" until it has finished processing in vp9. When you have successfully attained the vp9 codec on your video, the window will read:
Mime Type: video/webm; codecs="vp9"
Although I stated earlier that the vp9 codec itself does not require a higher bitrate, using this method does. This is as you are upscaling to a higher resolution in your export - not because of the codec. The recommended upload encoding settings provided by YouTube here state that the ideal bitrate for 2k and 4k videos is 24 Mbps and 53-68 Mbps respectively. The bitrate you decide on will depend on your internet speed and patience, both for upload time and re-encode time. From my personal render tests, increasing the bitrate significantly beyond these suggestions provides little return.
Don't be confused by the upscaling; a vp9 YouTube video being watched in 1080p60 will still look better than a h264 (avc1.64002a) video being watched in 1080p60.
Sorry for turning this into a huge text dump, I wanted it to be as complete as possible to avoid an influx of queries. That being said, its fairly late for me rn so if what I've said doesn't make sense then ask for clarification.
The Ship (2006) : dosnt froyos demo or whatever use a controller
EricNot sure what nick_'s version looks like.
nick_'s version looks like this:
*DEAD*(TEAM) michaelcroft3 : psy
*DEAD*(TEAM) michaelcroft3 : woop em gangnam style
*DEAD* Kourtney96 : LOL
If you try Eric's steps to no avail, VTF crosshairs are still an option for you. The particular crosshair you're after has already been drawn and is included in the pack available here under the name wingsdot. This pack also comes with all the weapon script files that you will need to set to wingsdot. If you try using this pack and it works for you then you can skip to the NOTE at the end of the post :-)
Alternatively, if the above pack doesn't satisfy, you could try using nick_'s version available here. Though this is an individual VTF, you will still have to define it in each of the weapon script files (link courtesy of _Kermit) as yz51 (yz51 is the name of the VTF/VMT files - not a typo).
The VTF/VMT files directory:Show Contenttf\custom\x\materials\vgui\replay\thumbnailsThe weapon script files directory:Show Contenttf\custom\x\scripts
NOTE: If you are currently using the no explosions smoke script you will already have weapon script files for some weapons. You will need to combine these with new ones you have created. Steps to do this are available here.
BumFreezehttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/items/257510/2dfae9ccdb28b4b8df1266db0c92788154b96d5e.jpg
Do you know the name of that one? Looks real nice.