you could do worse
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SteamID64 | 76561197993593754 |
SteamID3 | [U:1:33328026] |
SteamID32 | STEAM_0:0:16664013 |
Country | Finland |
Signed Up | February 7, 2013 |
Last Posted | June 3, 2021 at 9:41 PM |
Posts | 240 (0.1 per day) |
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Cloudmakerlikes to solo uber and then jump straight into the demoman. a+
fucking savage
with a little work ex could be at the very top
guys got chutzpah, hes got the look hes got the ex factor
parallaxismis it possible to have last damage dealt above the health?
look in huddamageaccount.res
orbit is great and will do well
those specific crosshairs arent working for me either
i like halftime and i dont like playing 2 maps a week
what they use at iseries isnt important because iseries might not always be the big tf2 lan
Bdonskistickyjumps off walls are like 75% power now, half the demo rollouts are dead
they also broke crouch det stickies as far as i can tell
they have a lot less power
could you make it so explosions work normally on the shutters when theyre opening
was this all some cruel joke at the expense of missouri
botmode stfu dude im trying to concentrate
i feel like the map is good and doesnt need much else in the way of changes
the things giraffe said are small and dont really change a lot, what you decide to do out of those depends on how much work you want to do i guess
although thinking about it, im wondering if you could make it so you cant see stickybombs through this wall anymore
http://i.imgur.com/koBNH52.jpg
you havent been able to take explosive damage through the wall for a long time so i dont see any reason why stickybombs should still be visible