piippon
Account Details
SteamID64 76561198016642281
SteamID3 [U:1:56376553]
SteamID32 STEAM_0:1:28188276
Country Finland
Signed Up July 4, 2017
Last Posted August 26, 2018 at 8:57 PM
Posts 2 (0 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input  
DPI
 
Resolution
 
Refresh Rate
 
Hardware Peripherals
Mouse  
Keyboard  
Mousepad  
Headphones  
Monitor  
#111 Insomnia63: Grand Finals in Events

what a wet fart of an ending after such a fantastic game

posted about 6 years ago
#4462 HUD editing: short questions, quick answers in Customization

Been editing e.v.e HUD to my liking, and somehow managed to break a few things that I have no idea how to fix:
http://imgur.com/a/pT8ld

Firstly, when the HUD is first loaded, an extra copy of the ammo count drop shadow appears in an odd position. This happens for both clip-based and single ammo reserve weapons. However, the extra shadows disappear completely if I switch to a class that has both types of weapons equipped (e.g. pyro with flamethrower and shotgun), and don't reappear on any classes unless I reload the HUD.

Secondly, and very similarly only when the HUD is first loaded, the sticky count displays (what I assume is) %activepipes% instead of 0. Once I shoot a sticky it starts working again and properly displays the number regardless of amount. Again, only reappears on HUD reload.

Cheers in advance

posted about 7 years ago