smvnsmvnhttp://puu.sh/iAGhV/12e79e3c1b.jpg
how do i make the name of items smaller in the weapon selection menu?
any help?
try messing with "ItemFontNameSmallest," "ItemFontNameSmall" and "ItemFontNameLarge" in your clientscheme
Account Details | |
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SteamID64 | 76561198054383867 |
SteamID3 | [U:1:94118139] |
SteamID32 | STEAM_0:1:47059069 |
Country | United States |
Signed Up | August 1, 2013 |
Last Posted | July 30, 2015 at 6:51 PM |
Posts | 16 (0 per day) |
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smvnsmvnhttp://puu.sh/iAGhV/12e79e3c1b.jpg
how do i make the name of items smaller in the weapon selection menu?
any help?
try messing with "ItemFontNameSmallest," "ItemFontNameSmall" and "ItemFontNameLarge" in your clientscheme
rage1How can I disable health bars that show up when you're spectating? I've found a command to disable/enable those, but it's server sided. Maybe there's a way I can hide this HUD element via hudlayout?
try disabling "spectator_extras" in spectator.res and/or spectatortournament.res depending on what you're going for
booyah-For some reason I can get the spectator health bars to show up, but not the player names like they do in the default hud. In spectator.res I've copied over the "spectator_extras" property from the new files, but I don't think that's what controls the names. Does anyone know the file or properties to play around with for this?
http://i.imgur.com/P3IDPrX.png
try adding this font to your clientscheme
"SpectatorVerySmall"
{
"1"
{
"name" "Verdana"
"tall" "7"
"weight" "400"
"additive" "0"
"antialias" "1"
}
}
collycatI moved the health/ammo closer to the center, changed the edges/gradients, and added a more csgo inspired killstreak. Anyone have an idea as to where I should put meters?
maybe put them to the right, like where your weapons are in csgo
Does anyone know how to change the text color for partially full backpack pages? (Look at this image cause I suck at explaining stuff) Changing TanDark in clientscheme doesn't seem to do anything, but the full page numbers seem to be controlled by TanLight and the empty ones by TanDarker if that helps at all.
Vectri - If you're talking about weapon menu controlled by hud_fastswitch:
Background - "TFFatLineBorder" (it'll probably affect some other stuff too though)
Weapon Number - "SelectionNumberFg"
Weapon Name - "White"
(all in clientscheme)
Trying a new thing for the sticky count. The font is kind of buggy though.
event DamagedPlayer
{
RunEvent KonrWingsHit 0.0
}
event KonrWingsHit
{
Animate KonrWings FgColor "255 0 0 120" Linear 0.0 0.0
Animate KonrWings FgColor "255 255 255 120" Linear 0.2 0.0
}
Not sure if that will actually change anything, but you could try it...
same way, just replace fgcolor with alpha
event DamagedPlayer
{
RunEvent HitIndicatorHit 0.0
}
event HitIndicatorHit
{
Animate HitIndicator Alpha "128" Linear 0.0 0.0
Animate HitIndicator Alpha "0" Linear 0.2 0.0
}
Doing this with a font is significantly harder than with image panels because you have to deal with font type, height and weight. Image panels can be used to simply create a rectangle with defined dimensions.
Put something like
HitIndicator
{
"controlName" "ImagePanel"
"fieldName" "HitIndicator"
"visible" "1"
"enabled" "1"
"zpos" "2"
"xpos" "c-150"
"ypos" "c-130"
"wide" "300"
"tall" "4"
"fillcolor" "255 0 0"
"alpha" "0"
}
in hudlayout,
then just animate the alpha to 255 in hudanimations
I suggest reading through
david100234I dont get why people are complaining that "things look similar omg!!!" it is afterall a HUD modifications thread, godamn get the fuck over it.
Sorry; didn't mean for that to have a negative connotation... I was trying to appreciate similar (good) taste, as a large number of custom huds don't use the TF2 font.
diplodicusI mashed together the tunnel vision of KBNHUD and the stock tf2 style of (my own :3) dipHUD. This is the retard baby of that combination: [IMG]http://i.imgur.com/fLb0zOJ.jpg[/IMG]
http://i.imgur.com/y3k3GfW.jpg
[misinterpreted text]
pulling down on the paper thing should pull off the foil
Camusnice edited community hud :3
same font doesn't equal same hud...