Psycho_planckOn the clip you can't hear the backstab crit the sound is off.
I'm very aware of that, I'm asking what file he used to turn it off
volume 0
There's literally no sound buddy.
Account Details | |
---|---|
SteamID64 | 76561198028929109 |
SteamID3 | [U:1:68663381] |
SteamID32 | STEAM_0:1:34331690 |
Country | United Kingdom |
Signed Up | July 7, 2015 |
Last Posted | September 8, 2020 at 8:40 AM |
Posts | 63 (0 per day) |
Game Settings | |
---|---|
In-game Sensitivity | |
Windows Sensitivity | |
Raw Input | |
DPI |
|
Resolution |
|
Refresh Rate |
Hardware Peripherals | |
---|---|
Mouse | |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
Psycho_planckOn the clip you can't hear the backstab crit the sound is off.
I'm very aware of that, I'm asking what file he used to turn it off
volume 0
There's literally no sound buddy.
Psycho_https://www.youtube.com/watch?v=pap3TWQrpak&t=149s
He uses some mod/script that removes the crit sound effect when he backstabs someone and all that, I used to have it but I can't seem to find it again, does anyone have it ? It also worked on sv_pure 1/sv_pure 2 btw
On the clip you can't hear the backstab crit the sound is off.
You might of hit home and brought up the windows game bar. I have it disabled but for some reason it messes with the contrast when I accidentally press home. No idea how to fix your frames tho if that is the case.
LightningStrikehate to be taht guy, but you could make a guide on how to update huds.
im saying this cause i would love to update my huds and not wait for my hud to get updated.
I use yahud old btw.
HypnotizeIf you want to try updating huds on your own check my: UPDATING HUDS GUIDE
Literally in massive text on the first post.
So with that guide the only thing the dropdown options are for are to create the file to change the dx bias to 120. Try importing this file as the settings. It's got the dx bais set to 120 and that other filtering option to actually use lod so this should do what you want.
https://transfer.sh/40cHX/aaaaa.nip
https://github.com/mastercoms/mastercomfig/blob/release/config/cfg/addons/mouse-tweaks.cfg
Not a lot. I've been trying it out recently and can't notice any difference
The field is TargetDataLabel in targetid.res. It doesn't look like you can change the colour of just the ubercharge though, as the whole field is one variable.
http://doodlesstuff.com/?p=tf2hud§ion=target
DomoCatFaceVis
It is down to the spam classes to not let people through chokes easily but it happens
But it is the scouts fault that he's low on hp and taking resources from his team
Again it's not hard to maintain around 150-170 hp whilst building, at no point should you lose your buff
So if you're building while keeping you health in that 150 -170 bracket you're going to have to have your melee out the whole time so if someone gets through a choke and bombs the med the pocket scout isn't gonna have to have as much time to kill the solly once he gets his scatter out (and if the bomber gets the pocket scout while he's low as long as the med doesn't die its a fine trade for the scout to take). In my option the pocket scout should build down to 90ish and then just hold with his scatter out. This reduces the amount of time he can be caught with his basher out, and if you're building you should never really be in a position that you're going to be caught by a dry push.
Looks like the tool is a little broken. I filled out all the fields and but then the file it produces only has the weapons with the altered explosions, no pistol or shotgun or anything, just explosives.
edit: also as a feature request I'd be nice if you could select just by secondaries and primary weapon crosshairs, rather than just individuals. UI's really nice tho