Guys the man said scout is the worst class time so shake up the meta.
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im a simple man. i hate the english no matter what economic system
Snackplunkhow about an API to rename etf2l medals for example, rather than add new ones each season.If I'm understanding Eric's email correctly, then this isn't really necessary. All ETF2L medals have the same model. When a medal of the same model is "re-released" with a new title and description, all that's necessary is informing Eric that a new medal of the same model with new name X and description Y are required. In the email in the OP, Eric only mentions that new models will not be supported. Basically this means that completely new medals for new tournaments/leagues/charities will not be published anymore.
This also means that leagues which already have their own medals will still be able to send medals to their players, as this process is taken care of by the league, not by Valve.
cool thanks for clarifying for my tiny brain
how about an API to rename etf2l medals for example, rather than add new ones each season.
i63 since i dont remember it very well
6 nugs
lrg fries
lrg irn bru
double cheeseburger
ez
hold up ESL medals are back
nuketown has been remastered for the 5th time now ?
sigafoosamifacethere's not enough liquidity in a paid league to have evenly matched teams. since half na is ugc and half is esea it's a self fulfilling prophecy that playerbase will continue to decay with no incentive and increasingly wider skill gaps.
edit: also, yes it did.
season 26: https://play.esea.net/index.php?s=league&d=standings&division_id=3001
season 27: https://play.esea.net/index.php?s=league&d=standings&division_id=3059
That was after the league removed the league fee for open. So you only needed ESEA subscription to be able to play in the open league. I believe that season also had a crazy high turn over, about 20-30% of the open teams disbanded during the season.
Unfortunately, that bump didn't last, as only two seasons later the league lost about 40% of the player base from that peak and returned to its normal levels of ~60 teams total, which is where it's been for the last two seasons.
So while UGC definitely does take away some of the market who'd go into ESEA, because it's free, that wasn't the main issue in the drop off here. Since the players trying it out, were probably mostly players who were playing for free as well. Nor did these players jump ship to UGC. As UGC lost about 40% of its sixes player base over the last 4 seasons (same time frame.)
I think the question is, why didn't the players who could play for free in ESEA stay? Why did it only take two seasons to go back to where it started? -- Is it the format? Is it the league structure? Is it just that CSGO players don't have an interest in sixes? etc...
we get it you run a league that isnt 6s
god gave us hands. god gave us soap. god also gave us cleaners.
everytime sigfaoo posts i read it as a RGL announcement or advertisement because of the way he speaks
anyone want to swap brains ?
my brain includes:
- Scottish twitter quotes
- Still Game & Burnistoun quotes
- electrical & electronic engineering shite
- bad music taste
- minor alcohol addiction
Feel free to offer. No lowballs !!!
u realise valve will post anything if u just email them,,,