the French are getting strong, we can not allow this
Account Details | |
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SteamID64 | 76561198142395482 |
SteamID3 | [U:1:182129754] |
SteamID32 | STEAM_0:0:91064877 |
Country | Georgia |
Signed Up | February 6, 2016 |
Last Posted | November 27, 2020 at 4:47 PM |
Posts | 22 (0 per day) |
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Vaysu: ur dominating everyone beacause ur a fat ugly boy who sits 24/7 on computer has no firends and girlfriend. Carry on bitch :)
collywho the fuck writes fs like that
I wrote each single one corresponding to their meaning, and the way people aim (I flicked while writing flick and went spastic, while writing spastic).
Template: https://i.imgur.com/djG2dVD.png
Me: https://i.imgur.com/LCzYlMi.png
This might not be the best chart, you can go ahead and improve it if you'd like.
HypnotizepolisHello, I am using flamehud and since the new update it broke. I went to the updated huds thread, got the new version and installed it as usual putting the old damage numbers to the resource>ui folder. The font and the size is the same but the color isn't, it's bright red.
Put these commands in console:
hud_combattext_red 255
hud_combattext_green 200
hud_combattext_blue 50
thank you, it works
Hello, I was using flamehud and because of the new update it broke. I went to the updated huds thread, got the new version and installed it as usual putting the old damage numbers to the resource>ui folder. The font and the size is the same but the color isn't, it's bright red.
""Resource/UI/HudDamageAccount.res"
{
"CDamageAccountPanel"
{
"fieldName" "CDamageAccountPanel"
"text_x" "0"
"text_y" "0"
"delta_item_end_y" "0"
"PositiveColor" "FlameGreen"
"NegativeColor" "FlameYellow"
"delta_lifetime" "1"
"delta_item_font" "HudFontMediumSmall"
"delta_item_font_big" "HudFontMediumSmall"
"visible" "1"
}
"DamageAccountValue"
{
"ControlName" "CExLabel"
"fieldName" "DamageAccountValue"
"xpos" "c-258"
"ypos" "r155"
"zpos" "2"
"wide" "100"
"tall" "26"
"visible" "0"
"enabled" "1"
"labelText" "%metal%"
"textAlignment" "center"
"fgcolor" "255 0 0 255"
"font" "HudFontBiggerBold"
}
"DamageAccountValueBG"
{
"ControlName" "CExLabel"
"fieldName" "DamageAccountValue"
"xpos" "c-257"
"ypos" "r154"
"zpos" "1"
"wide" "100"
"tall" "26"
"visible" "0"
"enabled" "1"
"labelText" "%metal%"
"textAlignment" "center"
"fgcolor" "FlameBlack"
"font" "HudFontBiggerBold"
}
}"
this is the config folder for the old damage numbers and as it turns out tf2 damage number color settings is overwriting the intended original color in the file. My question is, how do I get it back to the original? (for reference, the original: https://i.imgur.com/jNqTrbp.png)
P.S i've gotten close with the color in the advanced settings but it still seems off.
charlebest active georgian tf2 player
y'all negligent gamers better stop right there. well you at least mentioned active, that's fair. But wait till my comeback next season.
YeeHawArieIt's not so funny if you're the one paying for the servers.georgian sense of humour
you take it back yeehaw
polis
Georgia (Country)
https://www.twitch.tv/polistf
http://etf2l.org/forum/user/112742/
me: http://steamcommunity.com/id/PolisTF/
love: http://steamcommunity.com/profiles/76561198145357127/
https://www.youtube.com/watch?v=gI3nfORV8wY
My first project. I'd really appreciate constructive criticism. I'd like to know what should I improve on and keep in mind while making my second project (a soldier based frag movie), hence this was kind of an experiment and I've learned a lot about editing and demo smoothing with it.