I have always thought "meta" to be "most effective tactic available"
Account Details | |
---|---|
SteamID64 | 76561198099811964 |
SteamID3 | [U:1:139546236] |
SteamID32 | STEAM_0:0:69773118 |
Country | United Kingdom |
Signed Up | January 1, 2015 |
Last Posted | March 13, 2016 at 6:07 PM |
Posts | 18 (0 per day) |
Game Settings | |
---|---|
In-game Sensitivity | |
Windows Sensitivity | |
Raw Input | |
DPI |
|
Resolution |
|
Refresh Rate |
Hardware Peripherals | |
---|---|
Mouse | |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
Is there a way to disable the damage numbers above the target while retaining the damage numbers next to your health?
while on the topic, what's the best crosshair for medic?
genius415genius415Hi i would like to move the weapon inspection panel (that comes up when you press F/+inspect) a little higher. Which variables and which .res file should I edit? Many thanks in advance.anyone? is it as simple as a ypos?
It's actually not. I can't get it to anyway cos it either doesn't move or gets cut off for me. But if you want to play around with the numbers then it's hudinspectpanel in hudlayout.res then hudinspectpanel.res in resource/ui folder.
PhunkHow do I add a small medic ubercharge counter under the crosshair?
If you want it like the one in the picture i posted above, you need to make the hudmediccharge in hudlayout.res wide and tall enough to fit the lower half of your screen (or the full screen). Then you can edit/reposition the individual elements in hudmediccharge.res in resource/ui (ChargeLabel is what you want). Beware this will mess up position of other elements like the vaccinator stuffs so you will have to reposition them too.
If what you want is a second counter under the crosshair, you can copy paste the ChargeLabel and rename it but you will probably end up with the same problem I described in my previous post.
http://i.imgur.com/XZycSoj.png (normal uber)
http://i.imgur.com/qVbCZKu.png (vacc)
I have created a shadow for the charge label but when I switch to vacc, the shadow stays. Is there a way I can make it so it doesn't?
I can usually get my ammo counter back after disappearing by inspecting a player on my team. (and seems to disappear when i inspect people too although not sure on that cos I forget the ammo isn't there until minutes later)
CoConuTzthe clean tf2 mod is messed it is like
there is a problem in the ground
http://i.imgur.com/3vlwype.jpg
http://i.imgur.com/7A3SFoI.jpg
sorry for my english i really need help
i believe flat world does that. try removing it.
http://i.imgur.com/4uIWzWM.png (rounded button)
http://i.imgur.com/ZwC8HQF.png (not rounded)
I swear they both have the same definition. What am I missing? How do I make the first button not rounded?
Here's the thing:
"MapInfoContinue" [$WIN32]
{
"ControlName" "CExButton"
"fieldName" "MapInfoContinue"
"xpos" "r190"
"xpos_lodef" "r222"
"xpos_hidef" "r232"
"ypos" "r40"
"ypos_lodef" "r64"
"ypos_hidef" "r54"
"zpos" "6"
"wide" "150"
"tall" "30"
"autoResize" "0"
"pinCorner" "2"
"visible" "1"
"enabled" "1"
"labelText" "#TF_Continue"
"textAlignment" "center"
"dulltext" "0"
"brighttext" "0"
"command" "continue"
"default" "1"
"font" "LondonBetween15"
"border_default" "NoBorder"
"border_armed" "NoBorder"
"defaultFgColor_override" "MilkyWhite"
"armedFgColor_override" "MilkyBlack"
"depressedFgColor_override" "MilkyWhite"
"selectedFgColor_override" "MilkyWhite"
"defaultBgColor_override" "Blank"
"armedBgColor_override" "MimiGrey"
"depressedBgColor_override" "Blank"
"selectedBgColor_override" "Blank"
}
(I don't know how to quote properly so whatever /_-)
Interesting. Changing my vtf files causes it to go complete black background (when on main menu; loads fine).
For some huds the custom backgroud is high quality when loading at the start but degrades in quality when at main menu, while others like 7hud manages to retain the quality in main menu. What causes this?
That mod looked like exactly what I wanted except I am getting these weird texture bugs ;_;
http://i.imgur.com/lArQ0VX.jpg
(underwater)
http://i.imgur.com/V9scEoU.jpg
(over water)
Anyone aware of what's causing this, if not I will wait for your mod hopefully.
Is there a way you can make the water more transparent? I mean it's almost impossible to see a player inside water with clean tf2 installed (although that's a problem only in 2fort I think but I would still like it to be more transparent :p). I use the flat, door_fix and misc_removal only.
http://i.imgur.com/vnTkeDF.jpg
How do I reposition the heal value? (i.e. the blue "+11" in the picture)
How do you reposition closed captions?