riotbz
Account Details
SteamID64 76561198065169685
SteamID3 [U:1:104903957]
SteamID32 STEAM_0:1:52451978
Country Australia
Signed Up February 15, 2014
Last Posted April 13, 2024 at 9:38 PM
Posts 1631 (0.4 per day)
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In-game Sensitivity 2.2
Windows Sensitivity Default
Raw Input 1
DPI
800
Resolution
1920x1080 (16:9)
Refresh Rate
240 Hz
Hardware Peripherals
Mouse Logitech G Pro Wireless Gaming Mouse
Keyboard HyperX Alloy Origins Core TKL Reds
Mousepad ARTISAN NINJA FX HIEN XL MID
Headphones HyperX Cloud II Wireless
Monitor MSI Optix MAG251RX
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#32 Ready Up: Competitive Team Fortress 2 Premiere in Events
CoYoTeSummary:
TF2 is dead and there's nothing anyone can do
Friendship is good and fun haha ! :)
Repeat this over and over for 1 hour.

strip this man of his nerdstar

posted about 6 years ago
#29 Ready Up: Competitive Team Fortress 2 Premiere in Events

im not crying ur crying

posted about 6 years ago
#6 froyotech dominate Se7en, book ticket to Grand Finals in News
HoudiniSe7en fed b4nny's ego :(

bigger they are the harder they fall

posted about 6 years ago
#11 ESL Pro League S7 Discussion in CS2 General Discussion

as long as LAN is on twitch I'm not complaining, I never get to watch online games anyway

posted about 6 years ago
#76 ETF2L bans wall bugs in TF2 General Discussion
TwiiKuuI've been exploring/reverse engineering the game to find what's causing this to happen, if I find a fix, should I send it to VALVe or would that be a massive killer for the Jump community? Should I only send it if I can find a way to revert the possible changes?

im almost convinced its because of this

regardless there's nothing wrong with it

posted about 6 years ago
#23 Jump Frustration in TF2 General Discussion

spent like 1.5 hours on a jump on hanami as demo trying to get the perfect triple pre

I was so nervous that I would kms because i had already spent an hour getting there

posted about 6 years ago
#51 ETF2L bans wall bugs in TF2 General Discussion

dont forget crouched rj is an engine exploit that wasnt intended by the tf2 developers, just a side-effect of the source engine, and ctaps even more so.

theres a reason why uncrouched rj has animations but crouched rjs don't

posted about 6 years ago
#2 What r u gonna do for Valentine's day in Off Topic

play tf2

posted about 6 years ago
#38 TF2 Pro League in Projects

https://puu.sh/zeUPW/ea2df6a74e.png

https://puu.sh/zeUQd/86818c2ad4.png

posted about 6 years ago
#5060 stream highlights in Videos

https://clips.twitch.tv/InquisitiveWanderingYogurtRalpherZ

posted about 6 years ago
#198 Eleague Boston Major in CS2 General Discussion

the last time NA won a cs major was 12 years ago

posted about 6 years ago
#114 Eleague Boston Major in CS2 General Discussion
SearchlightHuge props to C9, it didn't even look close by the end. I don't think they can take down Faze, but then again I'd have said the same about this series. Good stuff.

And now for a list of meaningless and inappropriate excuses for SK:
  1. standin
  2. had to play a 5 hr series earlier that day
  3. got their plays called out by the crowd
  4. 100T attended the major undercover and trapped SK in a week-long drug-fueled bacchanal
  1. had to play a 5 hr series earlier that day
  2. got their plays called out by the crowd


are fair "excuses", a team should never have to play 2 bo3 major playoff series in one day. It would be better to do 2 quarter finals per day, 2 semis in one day, third place decider and grand final on the last day. Not only removes the stamina problem but also the lack of preparation.

posted about 6 years ago
#175 The nicest player? in TF2 General Discussion

pause is such a nice boye

posted about 6 years ago
#284 cp_granary_pro in Map Discussion

https://steamuserimages-a.akamaihd.net/ugc/923669749293560268/6EC581391D4DE301B9920A3691EDD015AE1D4C55/

the fuck is this dagger

posted about 6 years ago
#283 cp_granary_pro in Map Discussion
tonywouldnt it also make it so the team thats holding last must push out into a sort of second point without a point before getting to the actual point similar to how teams pushing into second had to do?

to be fair badlands, snakewater, gullywash, sunshine all have the same dynamic in having to clear lobby before being able to push into a control point, and in fact all these lasts are notoriously difficult, but not impossible, to push out of last. If you successfully defend last then theoretically it should be as likely to retake 2nd on this map than you are on any other map. I can't say so for certain though as this map hasn't even been pugged on yet, but to me these changes look promising.

One change I think you should consider is making it possible to stand on top of drop down so that there is some form of height control which can influence the fight more than an uber trade standoff/ammomod simulator

posted about 6 years ago
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