CoYoTeSummary:
TF2 is dead and there's nothing anyone can do
Friendship is good and fun haha ! :)
Repeat this over and over for 1 hour.
strip this man of his nerdstar
Account Details | |
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SteamID64 | 76561198065169685 |
SteamID3 | [U:1:104903957] |
SteamID32 | STEAM_0:1:52451978 |
Country | Australia |
Signed Up | February 15, 2014 |
Last Posted | April 13, 2024 at 9:38 PM |
Posts | 1631 (0.4 per day) |
Game Settings | |
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In-game Sensitivity | 2.2 |
Windows Sensitivity | Default |
Raw Input | 1 |
DPI |
800 |
Resolution |
1920x1080 (16:9) |
Refresh Rate |
240 Hz |
Hardware Peripherals | |
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Mouse | Logitech G Pro Wireless Gaming Mouse |
Keyboard | HyperX Alloy Origins Core TKL Reds |
Mousepad | ARTISAN NINJA FX HIEN XL MID |
Headphones | HyperX Cloud II Wireless |
Monitor | MSI Optix MAG251RX |
CoYoTeSummary:
TF2 is dead and there's nothing anyone can do
Friendship is good and fun haha ! :)
Repeat this over and over for 1 hour.
strip this man of his nerdstar
im not crying ur crying
HoudiniSe7en fed b4nny's ego :(
bigger they are the harder they fall
as long as LAN is on twitch I'm not complaining, I never get to watch online games anyway
TwiiKuuI've been exploring/reverse engineering the game to find what's causing this to happen, if I find a fix, should I send it to VALVe or would that be a massive killer for the Jump community? Should I only send it if I can find a way to revert the possible changes?
im almost convinced its because of this
regardless there's nothing wrong with it
spent like 1.5 hours on a jump on hanami as demo trying to get the perfect triple pre
I was so nervous that I would kms because i had already spent an hour getting there
dont forget crouched rj is an engine exploit that wasnt intended by the tf2 developers, just a side-effect of the source engine, and ctaps even more so.
theres a reason why uncrouched rj has animations but crouched rjs don't
the last time NA won a cs major was 12 years ago
SearchlightHuge props to C9, it didn't even look close by the end. I don't think they can take down Faze, but then again I'd have said the same about this series. Good stuff.
And now for a list of meaningless and inappropriate excuses for SK:
- standin
- had to play a 5 hr series earlier that day
- got their plays called out by the crowd
- 100T attended the major undercover and trapped SK in a week-long drug-fueled bacchanal
are fair "excuses", a team should never have to play 2 bo3 major playoff series in one day. It would be better to do 2 quarter finals per day, 2 semis in one day, third place decider and grand final on the last day. Not only removes the stamina problem but also the lack of preparation.
pause is such a nice boye
tonywouldnt it also make it so the team thats holding last must push out into a sort of second point without a point before getting to the actual point similar to how teams pushing into second had to do?
to be fair badlands, snakewater, gullywash, sunshine all have the same dynamic in having to clear lobby before being able to push into a control point, and in fact all these lasts are notoriously difficult, but not impossible, to push out of last. If you successfully defend last then theoretically it should be as likely to retake 2nd on this map than you are on any other map. I can't say so for certain though as this map hasn't even been pugged on yet, but to me these changes look promising.
One change I think you should consider is making it possible to stand on top of drop down so that there is some form of height control which can influence the fight more than an uber trade standoff/ammomod simulator