Valve- Added an extra resupply locker in BLU's first spawn
it was valve all along
Account Details | |
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SteamID64 | 76561198065169685 |
SteamID3 | [U:1:104903957] |
SteamID32 | STEAM_0:1:52451978 |
Country | Australia |
Signed Up | February 15, 2014 |
Last Posted | April 13, 2024 at 9:38 PM |
Posts | 1631 (0.4 per day) |
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In-game Sensitivity | 2.2 |
Windows Sensitivity | Default |
Raw Input | 1 |
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800 |
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1920x1080 (16:9) |
Refresh Rate |
240 Hz |
Hardware Peripherals | |
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Mouse | Logitech G Pro Wireless Gaming Mouse |
Keyboard | HyperX Alloy Origins Core TKL Reds |
Mousepad | ARTISAN NINJA FX HIEN XL MID |
Headphones | HyperX Cloud II Wireless |
Monitor | MSI Optix MAG251RX |
Valve- Added an extra resupply locker in BLU's first spawn
it was valve all along
The only impressive scout clips are 2-for-1s
as an australian i respectfully ask that you leave out harbleus snake clip
you know the one
with gunboats plugin i GUARANTEE it will be a soldier
if logs.tf can detect airshots (albeit imperfectly) is there any way demo managers can detect them as well? as events
this shit was posted 2 weeks ago and nobody noticed
appears to work pretty well, still playing around with it but i think its accurate enough
edit: seems to underestimate slightly, 1100 u/s should be rocket speed but its a bit slower with SgtPugs' speedo
the only marketing in team fortress two is the community market
damn xiao has played really well so far, definitely exceeded expectations
doikuhttps://cdn.discordapp.com/attachments/746593620814987297/916808861271330836/log.png
Don’t post things that make me laugh in this thread I’ll feel bad
can you please factor in my tempus points, thanks
teach him to rocket jump, basic movement ability is the defining element of competitive gameplay