okyaaa
I was just calling you an idiot
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SteamID64 | 76561198148956323 |
SteamID3 | [U:1:188690595] |
SteamID32 | STEAM_0:1:94345297 |
Country | United States |
Signed Up | April 27, 2021 |
Last Posted | December 30, 2022 at 7:24 PM |
Posts | 34 (0 per day) |
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okyaaa
I was just calling you an idiot
Rendoashuge amounts of cope and seethe
this is a LFT main thread, no open players allowed.
okyaaaRendoasquotesome stupid shit.
hrm today i will accuse someone with of doing something they have zero motivation to do. I am very intelligent.
SpaceCadet kinda spitting rn. Just to add on, valuing RW% over H2H as tie break creates a perverse incentive to play more passively, which is the worst part of 6s. If your RW% is positive, a round lost hurts you more than a round won helps. The biggest issue with 5cp as a game mode is how it incentivizes passive play, further incentives for passive play are the last thing we need in our league rules
It's really a shame that a guy that's such an awful role model of how to be a good leader and teammate is the most prominent figurehead of competitive TF2.
dude thinks he's connor mcgregor when he's playing rgl main to win like $3
This sounds like a song from the alternare universe where Brian Wilson took a little less acid and SMiLE came out in '67 or '68 as intended.
Great teammate with bulletproof mental. Knows when he needs to be with his medic and when he has the freedom to go for plays, great at coordinating with his soldier partner and trading responsibilities off on the fly. Prototype of a modern pocket who can take an uber, spearhead a dry push, or be a second roamer at any given time. His DM is lagging a bit behind where it needs to be for advanced, but with time to get on his grind this summer that shouldn't stay a problem for long, and every other part of his game is there. His impact unironically goes way beyond what you see on the logs, great at managing the space economy, attention economy, and coordinating with his solider partner to get forces. At his best when playing fast, fluid, and aggressive, with a soldier partner who is comfortable trading off responsibilities based on game state. If your team likes to be rigid in your roles, you will waste a lot of his skillset.
beast dm, sometimes can have some problems with tilt and positioning but has improved a lot over the season. the ceiling is crazy when it all comes together, only question is how consistently that will happen. At his best when playing aggressive with a team that will play aggressively with him
Best soldier I've ever played with, the complete package - comms, dm, decision making, jumps, cracked on sniper and spy, a rollout book a mile long, can play scout for your product sniping shenanigans. Went from amateur to main without missing a beat. Constantly self evaluating and looking to improve, never saw him repeat the same mistake more than twice. Can't wait to see this guy tear up invite in a few seasons.
I would agree RGL can be kind of lax with restrictions, and egregiously inconsistent, but I don't see what's the problem here? Or how it conflicts with any rules? Killo and Fluey are scout/solly players, both restricted off scout/solly (which in effect med locks one of them). Fluey went 4-4 on demo in AM last season... Jib is a noted soldier one trick. Smile was and is a sub/roster rider right? So who cares what he plays? the guy has 586 logs and people are bitching about him being allowed to play soldier in AM? Come on.
Camper making the restrictions for his former teammates is definitely icky, admins shouldn't make decisions that effect members of their circlejerks. So I understand having concerns with the process here and I certainly share them, but I don't see the issue with the outcome here.
LFT main/adv medic. Comfortable maincalling in main, willing to try it in advanced. Unsure if I'll be able to commit to a full season as of right now, so I'm open to subbing in advanced or a main team with a limited scrim schedule.
https://rgl.gg/Public/PlayerProfile.aspx?p=76561198148956323&r=40
Y'all have heard and will hear everything you need to know about .erik as a player, so let me speak on .erik as a teanmate. At the beginning of this season, after every scrim I'd have something to say to .erik. I need you to play closer to beam on mid, I need you to get buffed before we push last, I need you to get a gun up earlier, I need you to let your soldier go for the force here and just play your life. Sometimes it can be hard for the best player on a team to take feedback. .erik is out here lighting up the logs while I'm nitpicking. But he listened. He helped develop a collective vision of how the team could achieve success, and he bought into the process fully. He listened to my feedback on how he could fit into our team playstyle better, he listened to his roamer explain how he could be a better flank partner, he listened to his pocket scout explain how he could be a better scout partner. He put the feedback he was given into practice, and he provided valuable feedback on how his teammates could support him better in his role.
Then, when my hell semester caught up to me, he took over scheduling without complaints. He took over the responsibilities of leading the team while school kept me away from the game, and kept us afloat. A lot of teams would have died if put into the situation we were the last three weeks of the season. We didn't, .erik wouldn't let it happen.
Takes feedback well, buys into a process even if it doesn't fit the playstyle he came into the season with and will step up to take responsibility when it needs to happen. He'll tilt occassionally, but he does a good job keeping it to himself and gets himself back on track when it happens. You couldn't ask for more.
TL;DR this dude was built in a lab
https://upload.wikimedia.org/wikipedia/en/7/7d/Fishmans_Long_Season.jpg
Fishmans - Long Season
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This way you can see the process :)
https://media.discordapp.net/attachments/930722586390843493/958593958349504572/Screenshot_20220330-000810.png
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