sage
Account Details
SteamID64 76561198011988825
SteamID3 [U:1:51723097]
SteamID32 STEAM_0:1:25861548
Country Spain
Signed Up August 12, 2014
Last Posted May 28, 2025 at 3:38 AM
Posts 1169 (0.3 per day)
Game Settings
In-game Sensitivity 3.6
Windows Sensitivity 5
Raw Input 1
DPI
400
Resolution
1920x1080
Refresh Rate
144
Hardware Peripherals
Mouse Steelseries Rival 100
Keyboard  
Mousepad Zowie P-RF
Headphones  
Monitor Gigabyte G27 144Hz
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#48 WITNESS GAMING EU WIN DENVER 2025 in TF2 General Discussion
HubertTheFishthere have been quite a few 4-0 to 5-4 comebacks with the infinite overtime config, and tbh this is the first i have really heard any complaining about it. considering that a lan with 3 different continents being represented does not come around too often, is it really that bad that some of the matches were longer?

You will have those moments sometimes, but the most statistically likely thing to happen will be that the winning keeps winning, so you're just delaying the resolution. It can have cool moments but at the end of the day its just kinda making matches longer and delaying the resolution of a match. You can have a comeback within the 30 minute timelimit just the same as you can have it during overtime, its as if we went "but what if we had a 60 minute timelimit" because sometimes teams manage a comeback on those extra 30 minutes.

posted 1 month ago
#1 Fake ping and other scummy server behavior in TF2 General Discussion

You probably noticed that many servers spoof/fake their ping on the server browser to get more visibility. It used to be just UGC and Skial but now theres tons of others too, even shounic's server does it. If you sort by ping, you will find dozens, maybe even a hundred servers or so that fake their ping for the TF2 server browser somehow in order to get shown at the top when sorting by ping, and also evading ping filters.

Other servers (Fastpath EU) even create fake servers posing as different communities completelly unrelated to each other, which all redirect to the same server. And theres also the issue of having fake players by giving bots more convincing loadouts, ping, etc.

Why is this so rampant? is there no TF2 ToS on like, not lying to players through these kind of scummy tactics on the server browser?

At this point the only decent way to browse tf2 servers are third party sites like serverbrowser.tf or mastercoms' qucikplay but the majority of players wont know about these and will either be fooled by the fake pings or dismiss the browser as pretty much unusable, hurting the legit pub servers out there...

posted 1 month ago
#7014 HUD editing: short questions, quick answers in Customization

is there a reason why some huds damage/healing numbers look tiny on linux? is it because they're trying to use linux fonts, or because the font scaling doesnt translate well to linux?

posted 1 month ago
#1 Open Fortress now on steam! in TF2 General Discussion

OF just got a steam page yesterday
https://store.steampowered.com/app/3561320/Open_Fortress/
Its an arena shooter TF2 mod based off TF2 and its artstyle, with mostly DM type modes

posted 1 month ago
#72 Odin banned (again) in TF2 General Discussion

bruh it completelly looks like his aimlock got stuck in a teammate here
https://youtu.be/qEpEWvTbtnQ?si=J-NnF4k_2nnUEWpp&t=990

ClarkThe "interp exploit" is probably a case of using higher than 100ms lerp.

Is there no way to cap the maximum interp from the server? Even default 100ms is quite high tbh, no comp player that isnt committed to exploiting interp would use much more than 33ms. I know the etf2l config can cap the interp ratio, i guess the interp itself is off limits

dogbarkhttps://youtu.be/JXzkcKP_qFU?si=gI3-pIgrD7pgf7dI

Would it be possible to Patch this by disabling lagcomp on players with over 80ms ping/delay? thats what quake live does afaik

posted 1 month ago
#2 EU Newbie pugs in TF2 General Discussion

The group has quickly grown beyond our expectations.
This is great news but also means our staff is stretched thin, as players are enthusiastic about doing daily pugs and we run into a staff bottleneck trying to keep them running.

We need some extra hands to organize things now and are looking for the following positions

  • Pug Runners
  • Moderators
  • Discord bot expertise to automate stuff

We are currently modelling our pug system after TF2 Coaching Central, which is a very active pug group from NA, so we'd specially appreciate any volunteers coming from there. There’s no captain system as we use pugbot to generate teams with a rudimentary balance system we setup, which works pretty well most of the time.

If this seems appealing, DM me on discord @ _._.78 with your desired role and experience (join the discord group to be able to dm me)

Edit: we're now good on Pug Runners and mods, we could use some discord bot expertise though

posted 2 months ago
#74 TF2 Promod in TF2 General Discussion

if there was a tf2 promod, which "Unintended TF2 features" or basically "accepted exploits" would be removed and which one would be left in the promod?
Some examples of stuff accepted

  • wallbugs
  • edgebugs
  • checking for enemy offclasses as spy
  • loadout bind resup trick (depends on TF2 item server and its latency)

and should core movement mechanics be streamlined or left as they are right now? For instance, would rocket jumping be streamlined so every rocket jump works as if you crouchjump regardless of pressing crouch ? Or even every RJ be as good as a c-tap without having to c-tap?

posted 2 months ago
#7 TF2 Classic Competitive kick-off and PuGs in TF2 General Discussion
tommyis there any streams/clipdumps of these pugs happening? what does comp tf2c look like

i played a few pugs and there wasnt enough comp players to see how "real comp" would play out, theres many players coming straight from TF2C without comp experience. The main changes i could see from current meta is a new medigun which uses heal grenades rather than a medibeam, and deploys an uber over an static area for multiple teammates rather than ubering a single player at a time, and sniper nerfed into doing 140dmg on uncharged headshots and also having a smoke tracer after each shot so hes easier to spot.

Demo gets the most interesting unlocks imo but idk yet if they're more viable than stock:

  • Cyclops is a mix of a regular grenade launcher and single-detting stickies, you let go off LMB to detonate and afaik you can just hold LMB as long as you want and the ball will not detonate until you let go.
  • Theres a stickybomb launcher where the stickies only detonate when a player gets close, but they have a delay so they're not that broken.
  • Dynamite which is thrown an explodes after a certain delay, then slowly recharges like jarate. Slows down enemies on direct hit and can be combined with cyclops to do tons of damage as the cyclops forces the dynamite to detonate. Its not that crazy if you consider waterfalling stickies does about the same damage
posted 2 months ago
#1 EU Newbie pugs in TF2 General Discussion

ETF2NP is a new pug group catering to newer players getting into competitive TF2 in order to give them the opportunity to play in balanced matches with comms.

Our PUGs are designed to be a welcoming environment for improvement and fun. Whether you're completely new to competitive, looking to ease into the scene, or want to get some practice, there's a place for you.

https://discord.gg/GVnfBfbffQ

posted 2 months ago
#12 TF2 Competitive Lore Videos in Videos

these vids are great, good work

posted 2 months ago
#1 sages updated configs in Customization

LINK TO THE FPS CONFIG PACK
LINK TO THE UNEDITED ORIGINAL CONFIGS

Configs: chris fps, comanglia

Back in 2017 I updated comanglia config using feedback and documentation from mastercoms and gave chrisfps a similar edit too
These updates fixed misunderstood commands or counter productive settings, IE the old trend to set network rates super low for some reason.

Whats the point? you will get more frames with mastercomfig, but perhaps you like the specific visuals or simplicity of older configs, but without the errors or bad settings

I haven't looked this up in a while so send me feedback if you spot any problems

if theres interest i could check other old configs for some errors, but massive changes are pointless when mastercomfig exists

posted 2 months ago
#69 TF2 Promod in TF2 General Discussion

Pyro removed
Electro added
electro has lighting gun quake 3 but with airblast

posted 2 months ago
#15 Whats the state of comp outside of RGL and ETF2L ? in TF2 General Discussion
capnnofapnI'm surprised intra-south american ping is that bad. Am i just underestimating the distance between population centers or is it more of a routing issue?

afaik the majority of servers will be around south east brazil or buenos aires, so the countries on the opposite side of the continent probably rely on underwater cables or very intricate routing to connect there
most of south america also lives next to the coast due to either mountains or bad soil or whatever reason, so inland the infrastructure wont be as good and laying cable on the ocean floor for long distance connections is prolly millions of times cheaper than trying to do it inland

posted 2 months ago
#1 Whats the state of comp outside of RGL and ETF2L ? in TF2 General Discussion

Both Europe's ETF2L and NA's RGL 6v6 leagues are around 100+ teams per 6v6 season, which is a minimum of 600+ active players, not counting the ones who don't commit or can't commit to a full season but still pug.

From what I heard from South American players their league is usually 15 to 30 teams, with tons of teams dropping every season. They were also heavily affected by the No Foreigners Rule in RGL (max 2 foreigners per 6v6 team) which destroyed some latino teams playing in north america.

So i wonder, Whats left of asiafortress, ozfortress, and the south african communities nowadays? Is australia still going strong?

posted 3 months ago
#1 Linux shadowplay / Nvidia Share clone in Off Topic

I was looking for an "instant replay" program with recording notifications for Linux and found this extremelly easy program mimmicking shadowplay. Might aswell share it here since its pretty hard to find:

https://www.youtube.com/watch?v=SOqXusCTXXA

Download link: https://git.dec05eba.com/gpu-screen-recorder-ui/

Its a neat frontend & overlay for a program called "gpu-screen-recorder", the downside is you have to enable Instant Replay everytime you boot

posted 3 months ago
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