I removed "class"ification.
Account Details | |
---|---|
SteamID64 | 76561198042891376 |
SteamID3 | [U:1:82625648] |
SteamID32 | STEAM_0:0:41312824 |
Country | United States |
Signed Up | July 1, 2013 |
Last Posted | July 5, 2013 at 12:44 AM |
Posts | 4 (0 per day) |
Game Settings | |
---|---|
In-game Sensitivity | |
Windows Sensitivity | |
Raw Input | |
DPI |
|
Resolution |
|
Refresh Rate |
Hardware Peripherals | |
---|---|
Mouse | |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
turtsmcgurtshttp://i.imgur.com/hSzbF4O.png
http://img.acianetmedia.com/i/Ppxt7.gif
later scout
always has been. but soldier and demo and med are better core classes, hense why scout is used instead of heavies for picks instead of "more core"
and seriously, highlander is a thing you know
The weapons are in a mess. There isn't enough room on a class page to include weapon info and playstyles. Stop putting anything but a list of weapons on class pages.
I've been lurking for a while, might as well introduce myself.
I'm the shadowtroop guy who's been working on the main page. I added the league map table and the class list table.
I'm going to start working on weapons (including usage, synergy with other weapons, and viability) and simplified map diagrams (bird's eye views of say, badlands with basic colors and sections names).
For any class pages, I suggest starting work on the Spy page, because of an abundance of spy mains and it's higher complexity. Only engineer would be a harder page to make. After the spy page is done, then we can use it as the base to make the other class pages.