bleghfareccantiwhy did HLTV have to ruin their site layout
idk i think it looks better than before
actually it's to cram in more skin ads
Half the screen is still ads :)
Account Details | |
---|---|
SteamID64 | 76561198019680159 |
SteamID3 | [U:1:59414431] |
SteamID32 | STEAM_0:1:29707215 |
Country | Russian Federation |
Signed Up | May 30, 2014 |
Last Posted | July 1, 2024 at 9:38 AM |
Posts | 1230 (0.3 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 1.5/1.3 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
1200 |
Resolution |
1920x1080 |
Refresh Rate |
144 |
Hardware Peripherals | |
---|---|
Mouse | Logitech G102 |
Keyboard | Tt eSPORTS Knucker |
Mousepad | Razer Goliathus 2013 Control Medium |
Headphones | Plantronics GameCom 380 |
Monitor | Acer GN246HL |
bleghfareccantiwhy did HLTV have to ruin their site layout
idk i think it looks better than before
actually it's to cram in more skin ads
Half the screen is still ads :)
Just realised a bumped a 3 weeks thread and I don't know why
Idk, if there're 11 invite players looking to play some games, they could just ask their friends for 12th and do a dmix...
What's the point in building a system around them?
MR SLINThe problem is, in order for captaining systems to really work, you really should be drawing from the entire pool of available players at any given point in time. The nice part of PugChamp right now is that if 40 people add up, the captains choose between the entire 40 people.
If you run two drafts at the same time for the same pool of 40 people, you'll run into conflicts. You could separate PugChamp into divisions, where you can add up to the division that best suits you (invite division, open division, ugc division) but I think automated picking does that same thing much better.
Then how about combining automatic ELO-based picking with captaining? Say, the system picks 12 players out of 40 based on their ELO and then two captains pick their teams. Still better than completely getting rid of captaining (that I'm sure a lot of people like).
MR SLIN Imagine if 100 people are added to PugChamp. By the time you finish picking 3 pugs, B4nny and all of the invite players from the first pug are already added again. So at a certain point people aren't able to play as long as pugs are picked one at a time. If all pugs start at the same time you'd solve this problem and you can solve this by using a computer to pick teams based on skill rating.
Just make drafts happen on a separate page (like faceit match page) so you can have more than 1 at a time?
Thought the thread is gonna be about hidden weapon stats. Good thing that it's not.
SeltzerThis or g403?
Don't really know about peripherals, but g403 definetely has more of a "normal" shape.
campershould valve nerf scout if so how
Increase scattergun's damage drop-off or pellet spread.
http://i.imgur.com/tW7Rbja.png
Love this SMOrc