r4ptureDoesn't work. I'm disappointed.
Account Details | |
---|---|
SteamID64 | 76561198022257841 |
SteamID3 | [U:1:61992113] |
SteamID32 | STEAM_0:1:30996056 |
Country | Japan |
Signed Up | March 13, 2013 |
Last Posted | July 11, 2018 at 2:33 PM |
Posts | 590 (0.1 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 1.29 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
1150 |
Resolution |
1920x1080 |
Refresh Rate |
60 Hz |
Hardware Peripherals | |
---|---|
Mouse | Razer Deathadder |
Keyboard | Microsoft Sidewinder X4 |
Mousepad | Steelseries QcK |
Headphones | Logitech G930 |
Monitor | ASUS VH238 |
In other words, when someone beats you, it's because they played better, either through pure combat skill, or through their strategic choices in selecting their loadout
No Random Crits???
plays a really good heavy +frag
Bump still looking
If you're using an fps config, remove mat_antialias 0 from it
Big nerd, big dick, big plays.
he's really kawaii :3
Hey, I'm sky_ and I'm looking to play Pocket Soldier for a mid-open team for s15.
I'd like to think I can play Pocket pretty well, I played last season in UGC on Five and a Half Men and ended up second and by the end of the season we were doing pretty well in scrims against mid-open teams.
I can jump well, have good DM, alright game sense, and I'll be looking for a mentor later in the season to help me improve. I watch my own demos and invite demos already so I would really like to have a team that will set time aside during the season to do demo and strategy reviews.
I can scrim pretty much any night during the summer and during the season from 8-11 est as long as the schedule is consistent since I'll have to work around with my University schedule.
Hit me up for a tryout whenever: http://steamcommunity.com/profiles/76561198022257841/
Too french Canadian for me to handle.
I'm too busy eating these CASHEWS OF CHAOS to read that wall of text. tl;dr?
Didn't realize pockets changed their interp when switching to shotgun. Now I have an excuse for my 9 damage meat shots.
If they're looking at the UGC lists, a lot of the recent bans are only because of bugs rather than being unbalanced. Then again there's the pompson. I feel that comp players will be able to offer actual nerf/buffs than the devs as the way the weapons currently are will never get unbanned from a test pug.
Robin wants something new? I'll give him lazerbeems.