CAP_CREATUREIf you want teams to reach invite at the capacity of being able to actively contest mid invite, then you should lower the number of teams in invite to 5 or 4, and make taking 1st or 2nd place in adv the required placement to play in a qualifier to take seed 5/4 or 4/3 before the next season.
I think I fully agree with you on this.
CAP_CREATUREThe big problem with both of these is what if 2 mid invite teams play Div1/adv, get grands but dont want to be top 4 invite and play top 2 for half the season (or what if 4th or 3rd dies).
maybe this is too optimistic but the whole idea is that the 4th place invite/qualifier/whatever shouldnt be something that has a negative connotation, like the current forced moveups are. The 4th place spot shouldn't come with getting the beating the whole season, it should come with a higher concentration of better tf2 being played. It should be exciting to be able to contest for the 4th seed of invite, which as of right now (7/8th seeds), most certainly isnt. I'm saying this because the vast majority of dead invite teams are teams that get the turbo beating. To me, less turbo beatings and more engaging tf2 means greater player retention. By moving the ceiling higher in the division below the top 4, it means that teams of present day "advanced sandbaggers" arent entitled to nearly as many free placements and could lose hard to some of the moved down teams. A team that proves they can beat a current mid-level invite team (WHICH SHOULD BE POSSIBLE), to me, seems way more deserving of an invite to the top 4.
I think this would lead to the lower ends of most divisions moving down a div, while the skill floor of the division is raised. If a 4 team invite season was to happen tomorrow it'd take some time for the divs to reach their appropriate equilibriums of floor/ceiling. But I think long term, it'd create better competition for everyone involved. Genuine criticism appreciated because to me it sounds like a nobrainer when looking at the current state of invite/advanced.