zeFrostyinb4 "I hate these spoiler titles"
the title is too long to be a spoiler
Account Details | |
---|---|
SteamID64 | 76561198037467133 |
SteamID3 | [U:1:77201405] |
SteamID32 | STEAM_0:1:38600702 |
Country | Germany |
Signed Up | April 14, 2013 |
Last Posted | September 29, 2018 at 5:46 AM |
Posts | 2393 (0.5 per day) |
zeFrostyinb4 "I hate these spoiler titles"
the title is too long to be a spoiler
http://puu.sh/oPJyL/8acff16af8.jpg
have a seat
RhettroWhat's my resolution if I play in 21:9 ratio
it's your resolution
wishgraphics looks really cartoony, reminds me of a mobile game
like tf2
wonderoflbastion is fucking silly and the characters have to be by far the most unlikable pieces of shit known to man
for which reasons?
What you have been saying in every post in this thread was "You are whiny idiots for wanting to be thanked for volunteer work, stop doing it if you don't like it" with an obnoxious attitude that communicates complete taking for granted of these volunteer services, which is what the whole rant was about in the first place. Nobody is dumb enough to fund tf2 events out of their own pockets expecting to get rich because of it. For aformentioned reasons I also think it's not nearly as ridiculous to expect/want financial support from valve as you make it out to be. So I don't see what there is for you to actually criticise.
Arxthe301stspartanLike I said in the other thread, it doesn't even make any difference whatsoever whether it "financially makes sense" for valve to fund tf2. This company is so unimaginably rich, even if it was a huge flop and they got back 0% of their investment (which obviously wouldn't be the case), they could shrug it off like it was nothing. .
The thing is, this is not what a successful company does. You never just waste money. Risk on any investment should be calculated. What is the potential return from investing even a penny in a TF2 competition? In the early years of TF2, the competitive community banned all unlocks. Unlocks are how Valve make money from TF2. How would investing in the competitive game make any sense? The money they did invest went into casual game modes, like Mann vs Machine because it's far more beneficial to entertain the existing public community (who buy unlocks and stuff) than to potentially turn casual players into competitive ones (who aren't allowed to use unlocks and therefore will probably not buy as many).
TF2 does still make Valve _some_ money, and it's worth attempting to keep the player base for as cheaply as possible. Coding in a matchmaking system (which already exists for other Valve titles) in the devs spare time was probably quite a good investment. They aren't looking to gain huge numbers, just retain existing ones. Afterall, TF2 took a long time and a lot of resources to create. It makes sense to try and extend its life span for as long as possible.
Idk man. Turning pub players into comp players in a game where comp players dump thousands of shekels into their hobby for no rewards whatsoever (see this thread) doesn't seem like a horrible idea to me.
Valve are obviously going for competitive tf2, despite everything you mentioned. It only makes sense to try and make it successful on the largest scale possible. I also don't see how tf2's age is a problem. CSGO is a 4 year-old port of a 12 year-old game. Chess is 600 years old btw.
My point is that they are investing considerable man-hours into comp tf2. You make it sound like this is an insignificant task, but I think the current updates are quite expensive. I don't see how the effort that's going into matchmaking makes any sense at all if the goal is just to appease a couple thousand nerds. It would be a completely pointless thing if the comp tf2 scene doesn't grow considerably as a result. They aren't retarded so they know that the scene needs money. They also know money will tempt players to play the game. And you say a successful company doesn't waste money, but the potential waste is completely negligible. Even if they went huge, they would merely run a moderate risk of having invested 1m that over the course of the next years don't come back as comp tf2 profits. But they couldn't care less, they make 2 million a day. Which btw makes me seriously doubt they would need the board to sign deals of 300k or less.
Either way, I can't see how investing man-hours into a competitive mode of, as you said, an old game whose playerbase is entrenched in pub play, without offering significant pull factors (shekels) to actually make anyone care about the work they are doing.
Like I said in the other thread, it doesn't even make any difference whatsoever whether it "financially makes sense" for valve to fund tf2. This company is so unimaginably rich, even if it was a huge flop and they got back 0% of their investment (which obviously wouldn't be the case), they could shrug it off like it was nothing. In the time it took me to write this post (from my phone), valve has (conservative estimate) made enough profit to fund the entire current esea tf2 prize pool. They could just do it really without risk so I hope they will once they have assessed the potential of comp for a while.
I don't understand this thread. Uberchain is complaining about how content creators aren't supported enough by valve and taken for granted by some members of the community. eee is shitposting about people complaining about content creators not getting enough recognition. People are complaining about eee shitposting about people complaining about content creators not getting enough recognition.
If you want to give content creators money, give them money. If you want to help fund the production of an expensive event, help fund the production of hte event. If you want to try something to make valve give money, do that. If you enjoyed produced content and want to praise the organizers for the good work, you can do that too. If you would rather not do these things, refrain from doing them.
What's even the discussion here?
Not all money goes to first prize, and america doesn't always win insomnia. With a large prize pool in any i-series tourney, I'm pretty sure strong teams would form all over the world. Not just tournaments, just in general, valve sits on a mountain of money, and tf2 can very much use money. Think about it, all the money that has collectively ever gone into competitive tf2 from the community, for production or prizes, including fundraisers and sponsorships, probably adds up to less than volvo makes in a day. A big prizepool like that is equivalent to one of us donating 20$. Even just the profit they make from tf2 could give tf2 a huge boost both in production and prizes.
It is easy for valve, they make roughly 4 times as much per day. By the time they have filled the check, steam sales already paid it.
"On -day- we will release an update to competitive mode and numerous performance improvements. Tf2 compendium cosmetics will be added and the revenue will be split between map-makers, tournament production and tournament prizes. We will sponsor the insomnia58 tf2 tournament for a 500000$ prize pool."
-Valve, never
It could be so easy
Has he considered a career in tf2 casting/straming?