BitesthisisevilevilSeems to show some potential. Tested it on TF2Center earlier today, and it seemed to run great. My game client couldn't go pass 100tick, but still better than 66.
I've set up a test server on 23.102.35.9:27015 (Germany) running this addon on MGEmod, for anyone willing to test it. It's gonna be running the next couple of days.
I've found that increasing the minimum cmdrate and updaterate to 128 can force clients to values higher than 100. Try it out!
ComangliaRight, I mean imagine all the things that could be slightly or significantly off...
Demo Pipes (time to detonate possibly)/Stickies
Airstrafing
Juggling enemies
Sentry turn speeds/fire rates?
200ms scope headshot delay might not be 200ms anymore
Dispenser Heal/Ammo rate
Medigun heal rate
Pyro Airblast / Fire particles
Idk as soldier I like shooting the ground next to dropped weapons in order to get more ammo, might not work the same lol.
(I assume movement speed is fine since nobody has noticed it yet)
The engine is designed to intelligently scale almost every game mechanic with the tickrate. The only major negative difference I've noticed after lots of testing is the change in door speed.
Hey
That seemed to have fixed it. Thanks :) I've set up a feedback thread for the EU TF2 scene on ETF2L here: http://etf2l.org/forum/customise/topic-31551/