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SteamID64 | 76561198075608405 |
SteamID3 | [U:1:115342677] |
SteamID32 | STEAM_0:1:57671338 |
Country | England |
Signed Up | February 20, 2016 |
Last Posted | November 14, 2024 at 6:22 PM |
Posts | 1669 (0.5 per day) |
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Mouse | steelseries sensei 310 |
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the "idiot r/tf2 12 year old thinks highlander is a good competitive format and shares poorly thought out opinions" thread
samifacemildy off-topic, but isn't there an argument to be made that allowing all the unlocks in competitive is unfair to newer players? i've been in the game for a year and a half and i'm still finding new unlocks. i had to trade for a loose cannon a month ago because one never dropped for me.
haha but mym was great now you can buy all the demo weapons in a box for 5 bucks :))
why dude
any closeup of a bollywood actor's face
MR_SLINI hear you my dude. I too wish that we could just put our 6v6 game into matchmaking but that's not how they see the future of the game necessarily, and you'd also piss off a bunch of people who don't like playing Scout/Soldier/Demo/Medic. It's obvious that they won't just take our word that this is the best format, but maybe they'll reach similar conclusions after months of playtesting.
i think the fact that they don't take the word of the people who play the game a hell of a lot more than they themselves do is not a fault of the competitive community.
it's not even that i want 2 scout 2 soldier 1 medic 1 demo in matchmaking or anything like that. i just want a proper ruleset; it's a bit facetious to say that because i don't like the absolute disregard to existing competitive rules, meta, and pace that i want to subject everyone to a competitive mode they've never seen before. but the reason we have the problem of having to explain to pyro and spy mains that their class is trash for competitive is because of that neglect to competitive balance for 90% of the game's life. hell, meet your match could have enforced an ONLY 2 scout 2 soldier 1 medic 1 demo if valve had put together more than a 200 word faq about competitive, explaining WHY things are the way they are OR by balancing the shit classes so they're good but at least take a modicum of skill so the limits make sense
now this is just opinion but:
i got into 6s after being an engineer main anyways, i think more people than you'd expect would be willing to play the fragging/generalist classes once they realize a) how fun they can be when in a competitive environment and b) why they are better than specialist classes to be played at any given time, but why their lovable shit classes can be used very effectively in some cases
yeah the gamemode was shit that's the reason it has low viewership not the fact that the game is basically advertised and developed as a joke game
then when the devs decide to take on competitive because that's what's poppin' in 2016 and find the game a casual mess, and try to make a competitive mode while keeping all the retarded casual shit in the game and it fails utterly
it's obviously because the format that was found to be the best for competitive play is not actually good and the reason nobody plays it is because its bad and not because it's basically been ignored or unrightfully shat on for the past 8 years
skimmed the string changes and it seems like the survey is just a rate your match kind of thing
what tf2 scene
the 300 people playing matchmaking?
StockholmsyndromSmh they aren't coming to the Netherlands
rotate ur flag 90 degrees
i got 3 frags as medic in my first lobby after only playing minecraft pubs previously
this thread
can you post a video or pics of bullet decals from mm because im pretty sure i remember the spread being fixed last i played it