holy moly
Account Details | |
---|---|
SteamID64 | 76561197986437643 |
SteamID3 | [U:1:26171915] |
SteamID32 | STEAM_0:1:13085957 |
Country | United States |
Signed Up | July 18, 2012 |
Last Posted | April 18, 2024 at 5:19 PM |
Posts | 573 (0.1 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 2.4 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
800 |
Resolution |
1080p |
Refresh Rate |
144 |
Hardware Peripherals | |
---|---|
Mouse | Deathadder 2013 |
Keyboard | CM Storm Quickfire |
Mousepad | Zowie G-TF Spawn |
Headphones | Audio Technica AD700 |
Monitor | Asus VG248QE |
that's some pretty sick aim right there holy moly
I'm excited to finally play JSR after listening to the soundtrack a million times.
What people are giving solutions to but haven't explained (if you care to know) is that the uncompressed video you created was so big that your computer can't read all the frames fast enough off your hard drive to play it smoothly. The video itself is likely smooth, but your computer (along with most everyone elses) can't read that much data that fast so you need to compress the video into a smaller file.
If you compress it using handbrake (or any other tool for that matter, however handbrake checks both boxes for ease of use and functionality) you'll have no problems playing it back and then uploading to Youtube.
Kairuhttps://i.imgur.com/yozTw0x.gifv
Shit, can't embed webm
Yep, I tried too :[
This is going to sound really stupid but here goes:
I had a similar issue with my aurora and I believe it was a combination of the placement of the mouse feet and the way I gripped the mouse. Whenever I would do long sweeping flicks (like a rocket jump with a low sensitivity) I would almost imperceptibly tilt the mouse causing the sensor to malfunction. If I held the mouse differently with the intention of keeping it perfectly flat I could flick all I wanted without it malfunctioning. If this is the case for you, you could try using extra feet (keep in mind this will add friction/drag) from the aurora or from another mouse to help reduce any rocking.
RhettroI'm rerendering it with the song it wasn't me by shaggy so get hype
whoa somehow I missed this... oops. Now I'm excited for Jelly Lips The Sequel.
nooooo you removed it. :[
You put a lot of time and effort into creating this video, please don't get discouraged by the comments in this thread. Every great artist puts out a lemon, just remember that each failure is a step toward greatness.
I'm trying so hard to suppress the laughter but an ever-so-slight smile keep creeping in, so I probably look half retarded setting up this youtube double but whatever: http://youtubedoubler.com/?video1=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D0vKpbF60tp8&start1=127&video2=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DYersIyzsOpc&start2=11&authorName=snoopsagan
OH MY GOD I'M DYING HELP
F A R N S W O R T H
https://www.youtube.com/watch?v=pOJ4uoSaHnc
DiplomattThe biggest problem is that valve said you only get 1 rank instead of ranks for each classes. This is so bad. For me personally, I'm pretty decent on a few classes and then there are classes I have 5 hours on and can't play for shit.
If the class/weapon limits stay as they are, I think the idea is to encourage people to play multiple classes and roles throughout a match rather than being "locked" in to a class.
trashsince it's a map guaranteed to stay official while still using competitive input
I'd say it's a little late for that wouldn't you? Bloodhound correct me of I'm wrong but I seem to recall playing some form of this map in the New Map Weekends pug group like 4 years ago (that might have been before you took over from the guy who originally created it, not sure). We need that kind of feedback early on in development cycle of a map, like Lain pointed out, not so late in the process.
If anyone still runs the new new incarnation of New Map Weekends this would be a great time and place to advertise.