TF2 always has an update drought beginning around spring starting and ending around june-july
this happens every year, and every year people still wonder if the game is dead during the drought
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TF2 always has an update drought beginning around spring starting and ending around june-july
this happens every year, and every year people still wonder if the game is dead during the drought
greatest fucking comms of all time oh my god, ronin's rolling too fast for him to handle
"nursey, please drop. please."
every tf2 dreamhack needs to have sideshow getting account-hijacked at least once, it's tradition now
there's a general issue in assuming skill to be a linear slider, and this is sorta why
if you had to play QWOP every time you wanted to move in an FPS, it'd take a lot of skill to get to mid, sure, but that doesn't mean it's a particularly useful or dynamic skill. by comparison, all the execution requirements you have for optimal rocket jumping is great because it directly results in a fuckton of potential movement options. you aren't doing difficult stuff for the sake of it or because the game tells you to, each input made when doing a complex jump means something and any change in input can create wildly different results
disliking the quake live pickups makes sense, because learning the timing of them directly changes how you're moving around the maps to keep them in mind, so that directly pokes and prods at the core game. with TF2, people don't care that the medic can learn all the weird small shit, they care how the medic proceeds with their potential uber advantage/disadvantage and how well they can guess the gap. there's no useful skill in being able to know how long it takes to cap something, what matters is how you intend to deal with attacking/defending that point during that time
so long as you minimize the impact on the important stuff, cutting the fluff nobody pays attention to down can only be a good thing. obviously, that's a thin line to work within, but it's more than possible
idk about wee booties, but I know of a general change that would show off the gunboats: have different damage indicators depending on the type of damage you take, so different colors/contrasts for mini crits, crits, resisted and weakened damages. so when you rocket jump with the gunboats, it would always show you taking resisted damage
eeeCTF doesn't work in TF2 because no one's made a CTF map since 2009 and TF2 doesn't have touch flag return. The maps are shit and its hard to make good ones because the gamem mode wont let you play CTF in the best competitive way. Touch return lets playing aggressive and chasing the flag carrier be a better option than turtling and preventing your flag from leaving your base.
adding to that with some small amount of extra context, the timer for the intel in CTF right now makes it so that the second the intel gets even close to mid, trying to defend it is a lost cause. eventually they're going to be able to pull it back into their base, even if you win several teamfights trying to stop it, and even if they can touch the intel for a moment and get blown up otherwise the timer's reset and the rest of their team has all the time in the world to try again
the timer on intel either needs to be heavily sped up, not reset whenever someone new touches it, or tossed out altogether
gravelpit can potentially be good from a higher-end standpoint, but if anything it's even worse for lower-end players. it's not intuitive at all, since you have to work within a small handful of strategies and if any newbie instinctively tries to defend A in matchmaking (which is something that the game heavily implies you can do) the rest of the team will absolutely shit on them if they aren't going for an ironman
I'm surprised there hasn't been any maps that try to basically recreate a two-point version of gravelpit, that would work out far more nicely
CTF directions are in reverse of where they actually are
https://i.imgur.com/xcaVJet.jpg
(on ctf_turbine)
demoknight main LFT
I have the best DM when it comes to this game's terrible melee hit detection
this sounds more like an 80s porn movie title to me, so hopefully there's some smooth jazz on top of that
GetawhaleI'm curious to know.. did games like CS or Melee have issues like this, just tons and tons of people saying it was a dead game, the same way we do? When CS:GO was first out, did they have a bunch of blind naysayers as well? Or is non-constructive bitching like this unique to us?
as I kinda alluded to, a lot of people were moaning about how useless the donation drive was going to be when that was happening
rly though, melee was considered a dead game basically the second brawl came out, basically. it was just assumed everyone is supposed to always go to the newest game, but brawl turning out to be so wildly different from melee resulted in a solid chunk of old players rejecting the game, which then resulted in a huge split and arguments which were wildly petty in hindsight. people would get especially obnoxious whenever one game or the other had the bigger tournament that year
obviously, these shouldn't be compared 1:1, but if you view melee/brawl like 6s/HL you can catch similarities here and there
ReeroFUNKerob once spent an hour beefing on me for "joining plat by manipulating social ladders"
What does that even mean
presumably a similar complaint to "most invite players are only there because they made friends with other invite players!"
which is always a terrible complaint because it implies some nefarious manipulation and not just "hey, I trust you and good teamwork requires a bunch of trust, so join my team", but it's even doubly so here when he was never in plat to begin with
Highclassedit: #CompCryBabies http://imgur.com/DHH44PO
I don't think he realizes you can't just transfer your insecurities onto everyone else via telepathy
grounded optimism -> potential success, potential failure, but at least there's a chance
self-fulfilling cynicism -> you're always getting fucked, because you gave up before you could find out any other options
one can still acknowledge the problems at hand and find a way to fix them, the other is intentionally hopping into a pit of spikes and saying that it was inevitable they would hurt you. this is why muselk's argument is fucked; complete pessimism does no favors beyond some self-satisfaction that you might end up being "right" for no cost on your part, simply because trying for a more positive result means there's a chance you might be wrong for all your effort
aieraNumbers mean literally nothing when you are comparing numbers when esports were barely a thing to 2013
What I showed was that the BIGGEST and mostly WIDELY RESPECTED fighting game tournament IN THE WORLD accepted melee into their roster (ie mainstream support) and one of the biggest esports orgs at the time (mlg) also did. where tf2 has only seen it's first big event at dreamhack coming up, and it's not even international like EVO.
again, wildly missing the point. I already said this, it's not a guarantee of success, it's the bare minimum requirement that you need to give a shit. competitive TF2, for the longest time, refused to give a shit, and it bit them in the ass to the point where if matchmaking wasn't announced last year, it very likely would've been done for good