CompCtrl 0.5.0 has been released with several additions in preparation for Insomnia58.
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SteamID64 | 76561198043850090 |
SteamID3 | [U:1:83584362] |
SteamID32 | STEAM_0:0:41792181 |
Country | United States |
Signed Up | April 15, 2013 |
Last Posted | September 28, 2019 at 8:12 AM |
Posts | 862 (0.2 per day) |
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Herr_PCan we petition valve to do the same for tf2?
That would require them to host an event first.
I am not sure what is going on. I can see and log into the NA website just fine so it's hard for me to diagnose what the issue is. If you're having issues, can you try doing a traceroute?
Alright, I've been baited into replying to this thread by the unreal amount of vitriol directed at erynn.
A few points I'd like to make:
- we are reading EVERYTHING posted here, posted in our Discord, tweeted at us on Twitter, emailed to us, etc.and more importantly considering it. We may not acknowledge it, but we have definitely read it
- we don't publicly lay out our development priorities because each person has a different vision on what the website should be (including us), so exposing them will lead to heated and drawn-out debates and explaining our rationale would take a lot of time we'd rather be spending on getting them done.
- we aren't actually spending a lot of our time on small and inconsequential items. The vast majority of our development time is spent on designing and developing solutions to our top priorities, which I can confirm includes structural overhauls to fix major issues. Sometimes we do take a bit of time to solve smaller issues because we have a clear idea of how to and can quickly get them out (e.g. sound customization), and sometimes we do interim workarounds to fix problems while we work on bigger solutions (e.g. disabling ratings).
- we aren't the best at communication. At the core, we're a team of two, and between both of us there isn't much time to do PR. We are trying to do better, including establishing a blog where we discuss major issues and changes, but ultimately we are resource-constrained.
Now, I should be receiving all of the blame for PugChamp's issues, as erynn has been running around trying to put out the various issues that have been popping up while I'm trying to get the rest of my life in order. In all honesty, I haven't been spending much time recently on developing and maintaining PugChamp. This month I've wrapped up a full-time job and moved back home temporarily, underwent surgery (which I'm still recovering from), and will be moving once again before the month ends. Among all this I've also been working a lot behind the scenes for i58 as the event rapidly approaches.
Hopefully I'll have time to work on the site a lot more in coming months, but honestly it's become hard to find the drive to do so whenever I'm reading the posts or chat messages of entitled people who more often than not use slurs like "faggot," "retard," and "autist" while making their points and expect us to share the exact same vision and ideas that they do. When we started developing this project last December, I expected it to be a one-and-done deal; instead, several months later, it's rapidly expanded to cover thousands of games and players across four continents. It's been both exhilarating and terrifying, and filled with more growing pains that we could have ever imagined.
There aren't any other established maps you could put in, and six maps doesn't work for picks and bans.
According to our latest discussions, Liquipedia is busy due to the other alpha wikis they've started, so they've declined to pursue one for TF2 for now. Unfortunate, but there's not much we can do to change that.
It's the ETF2L map pool since the event is being hosted in Europe.
The Insomnia prize is a huge check, so who knows. It's a bit harder to hide that in a hotel room.
ErraticEven if ESEA dies for TF2, there's Faceit coming.
Show ContentBut pls, let ESEA live.
I really doubt FACEIT is interested in putting up $17,000 leagues for TF2 right now.
negasorabearodactylTeams new to Open are free to register now.Hopefully this will encourage ugc players to finally make the switch to esea
I think they're saying that new teams CAN register now, but they still have to pay
Correct, $10 league fees are still very much present. I've adjusted the article to avoid confusion.
This is a known bug and will be patched in a future update. For now, captains who attempt to exploit this will be restricted.
It was reported that Valve brought in annual revenues of around $140 million on TF2 just a few years ago. While there's no way to know for sure, it's probable that they're still bringing in something to the tune of $100 million, so it's definitely not a question of affording it.
That being said, Valve is more data-driven and reactive - actual financial support can happen if they see it as a worthy investment. Even though they made hundreds of millions on CS:GO in 2015 (estimated), it wasn't until this year that they increased major prize pools from $250k to $1m when you saw other prize pots rapidly growing. In that sense, we have to help make/hope that matchmaking is a success and actually shows that many people are interested in competitive so that they can take the next step as far as support goes.
StockholmsyndromSTOGEStockholmsyndromCan we try to get sideshow a community weapon?I'd love for something like this to happen, but how would we go about helping him get it?
I'm quite unsure about the way to go. I think the best option is sending a email to the tf-team. If we all send a email we should succeed in getting sideshow a lovely and well deserved community weapon!
Link is here :
http://www.valvesoftware.com/email.php?recipient=TF+Team
For what it's worth, a comprehensive list of individuals (which included Sideshow) was compiled and sent directly to Valve not too long ago, so I'm not sure that they're particularly interested in giving anyone one in the near future.
It's definitely a travesty that he hasn't received one yet (as well as many others).
SpixCan you pay for premium and league fees on this or just premium?
Just premium, league fees are separate.
Liquipedia has indicated interest, but they need a concrete idea of how many people are willing to contribute content. If you're interested, post here or contact me.