Good roamer, always annoys the other team by shooting feet
Account Details | |
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SteamID64 | 76561198022872069 |
SteamID3 | [U:1:62606341] |
SteamID32 | STEAM_0:1:31303170 |
Country | Singapore |
Signed Up | January 9, 2013 |
Last Posted | September 1, 2016 at 8:25 AM |
Posts | 1018 (0.2 per day) |
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In-game Sensitivity | 3.98 |
Windows Sensitivity | |
Raw Input | 0 |
DPI |
2000 |
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Does anyone have a compilation of the s14 regular invite season stv's?
Wins 1v3's, really consistent sniper
He's a chill guy, fun to talk to and takes criticism well
His dm on scout and sniper is sexy, he can be too aggro sometimes for my taste but it almost always works out in his favor. He's a chill guy, doesn't rage if you get rolled, if we were able to cater to his scheduling needs he would have carried us through open :)
He's cool and helpful
Since we have 16 matches a season, couldn't we have 2 maps played twice (would be voted on), and 12 other maps played once. Half of the matches in the season will be on cp maps if the 2 maps played twice are cp and there are 6 cp maps (granary, blands, snake, gully, process, metalworks) in the map pool.
This would also require 4 new non-cp if viaduct, edifice, gpit and ashville are good enough to be in the map pool. If this is too much we could also have cp maps count for ~66% of the season (10 matches), and we could repeat 4 cp maps.
Another option would be to repeat non-cp maps since we have fewer of those and just play cp maps once. Since we already have 4 non-cp maps, we would just need 2 more cp maps.
Any of the maps listed above can be switched out for better maps.
#145, I know this set up is biased towards our current set up but how about:
1 of Soldier, Engi, Spy
1 of Pyro, Soldier, Sniper
1 of Spy, Scout, Heavy
1 of Sniper, Scout, Pyro
1 of Medic, Engi, Demo
1 of Heavy, Demo, Medic
Due to the groups you can have a maximum of two of each class. Each player could choose a group at the start of a game and they would then be restricted to classes in their group througout the game.
Would still limit offclassing but not quite as harshly as the 4:1:1 split. The hard part will be making a reason for splitting the classes this way.
10/10 Please give toaster a mentor and make him invite asap.
AttakinBlakJakkI'm just curious about what the opinion of the community is on the new font because personally, I like the old font and despise the new font, but I know that this isn't based on my opinion but the community and more importantly yours whayay.
Loved the old font, but I think there was a reason for switching, something to do with uppercase and lower case letters? I'm not sure.
gibixhow do you think tf2 competitive has evolved over the years ?
Maybe you could also expand on how EU and NA tf2 have evolved differently over time and how/why this happened?
Is the old font still an option? I have no experience with editing huds and I loved the old font, just wondering if I can go to the old font while getting your updates.
Demo: http://www.mediafire.com/?57sj4y05u4ioe30
Class/role: Team (STV)
Division(if possible): UGC Steel
Other notes: I know that our dm is a weak point :/ So yeah