unknownuser123
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SteamID64 76561197967818426
SteamID3 [U:1:7552698]
SteamID32 STEAM_0:0:3776349
Country United States
Signed Up July 21, 2012
Last Posted November 9, 2016 at 4:10 PM
Posts 2126 (0.5 per day)
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#24 Pyro in TF2 General Discussion
@spy, sniper: Initiation isn't cheap, it's part of the game's dynamics; they've been there for day 1 and everything accounted for it.

Random crits were there day 1, I don't get that argument. Pyros can initiate by airblasting through chokes to some effect.

@heavy: Heavy is supposed to be a roadblock; his low speed balances it (sans GRU). Pyro is moderately mobile, they can deny three of the main sources of damage in the game, they can keep people from running away from them, they can keep people from running /into/ them, and they can virtually instant kill seven out of nine classes - the only ones they can't being deniers themselves. None of this is broken.

Soldiers and demos can keep people from running away too in certain situations. Demos can trap people in corners, soldiers can spam rockets and juggle. Pyros can keep people against walls. They can also keep people from going into them because damn, rockets hurt close range and going through stickies is a bad idea. What's the big deal?

@demo: I know how to avoid stickytraps, thanks.

Like you can a pyro. A heavy around the corner can instakill most classes just like a pyro too.

You're saying that you killed a pyro on a CP with the shotgun (I assume; you said 2-shot); good job, you fought a terrible pyro. Any decent one would have either chosen not to engage, or crit you. They have that choice. You're forced to shotgun them. If you used rockets, wow, awesome, you can kill a pyro that can't to reflect rockets at long range. Good on you. Then you start talking about messing up aim, and you don't know what you're talking about, so I can't even respond.

Wait, so the pyro gives up the 1v1 you claim it will usually win during transitions? You're giving pyros too much credit to win in transition fights considering it's completely dependent on the map and rarely the case/matters. All it takes is one mistimed airblast and they're dead.

I'm being judgmental because nobody has proven in real games that pyro is broken. If you win open running pyro only or something, I'll retract everything. But I honestly haven't seen many invite/IM/high open run full time pyros. The best I've seen is just airblasting ubers. If you think that pyro is so broken, why not prove it first instead of talking about small situations that rarely affect a game? I'm done now, just show me some IM full time pyro and I'll ask forgiveness and admit I was retarded.

posted about 12 years ago
#15 Hud Crosshairs in Q/A Help

Hey that's like my old crosshair before my hud broke. Best multi-sticky sniping assistant.

posted about 12 years ago
#22 Pyro in TF2 General Discussion
wareyaCheap shit is broken, regardless of whether it's .

Sniping people is pretty cheap shit. Backstabs are pretty cheap shit. Part of the game, should find a new one if one of the worst gimmicks is broken to you. Saying it's "impossible to win"? Seriously? Try winning against a heavy in the same situation. If he can aim, you're going to die. And I find it hilarious you're complaining about a class that can win in a 1v1 rare situation the most. Have you ever played against a demo? You're not going to get past at all without multiple players or going spy. Stickies lock down an entire route, forcing uber or going another way. Your arguments are terribly flawed because the 3 main classes can do what pyro does in many more situations. Honestly, I've never said to myself "wow, there's a pyro at the next cap point, I guess I can't cap." You know what I do? I kill him. Soldiers can 3 shot a pyro and spam rockets around corners. Demos can spam stickies that force an airblast and them pipe him, or just sticky around corners. Scouts can kill pyros easily by kiting and using terrain since flamethrowers, axes, shotguns, and flareguns don't go around walls. You can two shot a pyro in his effective range if you choose to get in a riskier situation. Don't BS about him being able to mess up your aim, if it's your perfect situation he can still see the pyro right before the airblast happens, then another quick shot that should be in 2shot range which will happen before a flaregun or axe can kill.

tl;dr you're awful and because you can't kill one class you're really mad.

posted about 12 years ago
#20 Pyro in TF2 General Discussion

#19 heavy is broken close range. Engineer is broken against scouts. Almost every single class is broken against medic. Sniper is broken against most classes long range. Spy is broken when people aren't facing them. How about you consider that the game isn't played in only a single situation, and a single situation being "broken" doesn't make a class overpowered?

Honestly, pyro's suppose to be a close range class, and it still manages to be pretty shitty at it most of the time. Complaining because you die to a combo that barely makes up for the rest of the time it's a subpar class is retarded. I mean stickies can juggle people, soldiers can juggle people, and heavis/sentries can push people back pretty far. It's just that they actually reliably kill someone when it's done, so IMO they're overpowered and broken.

posted about 12 years ago
#5 movement in Mentoring

Just think about what would happen if you were the other person and how they would shoot. Avoid the obvious. A lot is dependent on learning the map.

And just DM a lot to practice.

posted about 12 years ago
#7 Train Simulator 2012 in Off Topic

I never understood how they could make money charging that much for DLC.

posted about 12 years ago
#6 Lan Maps Are Here ! in TF2 General Discussion

What #5 said. If you lose first round, you play snakewater once. If win the first, if you lose on snakewater round 2, you play granary is losers. Never snakewater twice.

posted about 12 years ago
#2 randian bronies in Off Topic

Stop giving them attention, they grow off it.

posted about 12 years ago
#4 New miniclip from phoon in Off Topic

So CS:GO has a jump exploit? This is pretty damn awesome. Phoon always so awesome.

posted about 12 years ago
#6 Enigma is awesome. in Site Discussion

He doesn't have a community weapon? I figure he'd have gotten one by now for this site. I'm sure we could spam valve to give him a few anyways.

posted about 12 years ago
#6 New York Comic Con Job in Off Topic

Never asked my sister to go to this booth because no free premium was promised. If there was, I made a terrible mistake.

posted about 12 years ago
#34 Competitive-minded Pyro Mod in TF2 General Discussion

Pyros can already be run to mid and can be effective if lucky. Airblast is a huge potential WTF skill, and a flame/airblast/flaregun combo kills scouts extremely fast if they're caught in range.

posted about 12 years ago
#32 Competitive-minded Pyro Mod in TF2 General Discussion

Warning you now, nobody here will take the mod seriously because we don't want a "promod" in this game. And people hate pyros already anyways, but they fill in a very small niche that's fine.

posted about 12 years ago
#15 chess in Off Topic

How about some tftv community chess games? I'm down any time

posted about 12 years ago
#3 Hud Crosshairs in Q/A Help

Also, if the crosshair shifts from the center, edit the x/ypos of that value in the hud.

And I think you have to modify the font. When I made one, I had to open up clientscheme res and edit the font used there.

posted about 12 years ago
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