mods, can we delete OMG threads 4-6 because they’re useless for what their initial purpose was in the first place? thx. we must preserve the original OMG legacies
Account Details | |
---|---|
SteamID64 | 76561198336898193 |
SteamID3 | [U:1:376632465] |
SteamID32 | STEAM_0:1:188316232 |
Country | United States |
Signed Up | January 22, 2020 |
Last Posted | November 9, 2024 at 11:16 PM |
Posts | 437 (0.2 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 2.2 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
800 |
Resolution |
1920x1080 |
Refresh Rate |
280Hz |
Hardware Peripherals | |
---|---|
Mouse | Logitech G PRO X Superlight |
Keyboard | Ajazz K870T |
Mousepad | Artisan Hien XL Mid |
Headphones | SteelSeries Arctis 5 |
Monitor | ASUS TUF Gaming VG259 |
any way to make aussies look like this again?
https://cdn.discordapp.com/attachments/962139525717565462/1145843834106953839/hq720.jpg
https://clips.twitch.tv/AuspiciousCloudyDiamondJonCarnage anyone got this edit of quake hud
sidenote, what happened to the medals?
Ceige to me as a player strikes me as someone who doesn't impress in terms of either dm or decision making, also being whiny doesn't help, so if you try him out proceed with caution.
finman I’m just going to say this now, the evidence is growing and it’s not looking good for you, just admit you fucked up and stop hanging out with a pedo, only then ur threads can get back on track in some form lol
Vive la revolución! Vive la GGL!
cu@ + lft
ShmuKillsound ? https://www.youtube.com/watch?v=HpD3lZyBjF4
https://drive.google.com/file/d/1dDVXFHpfLYoZu3UKlLR_4Z-xh_mVgb80/view it's in a different pitch but it should be it
So I have a viewmodel bind where I have different viewmodels for select weapons, however whenever I press q to switch back to my previous weapon it's the same viewmodel fov as the previous one, so if anyone can help with incorporating q into my bind I would deeply appreciate it.
bind "1" "slot1;viewmodel_fov 90;r_drawviewmodel 0;"
bind "2" "slot2;viewmodel_fov 75;r_drawviewmodel 1;"
bind "3" "slot3;viewmodel_fov 90;r_drawviewmodel 1;"