IceCrystalWhat if the round ends while you hold mid you get 1 match point, the round ends while you hold mid and second you get 2 match points, and capping until the end gives you 3 match points. The defending team gets 2 match points at the end of each round, unless their last is captured and they get none. Winning team is first to, say, 9 match points, and if they get to 9 at the same time it'd just be first to take the lead after that.
Hopefully I read this right... but wouldn't this just encourage the team defending 2nd to not push into mid? If Team A caps mid and the round time runs out, then Team B gets 2 points and Team A gets 1 point. Now lets say that Team A gets wiped trying to push into 2nd, is it even worth it for Team B to push out? Team B might only make it to mid and decide that Team A has too many respawns up to be able to push into their second point, so why even push out of their second? This may solve the problem of the offensive team having to push, but the defensive team would be perfectly happy with sitting on their second point and thus gaining 2 points for themselves.
Just thought of this too, if you automatically get 2 points for defending your second when round time runs out, then why even go to the initial mid fight? Get your engi, heavy and whatever else you want and turtle on your second, almost making it impossible for the attacking team to push in.