varnu
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SteamID64 76561198104896547
SteamID3 [U:1:144630819]
SteamID32 STEAM_0:1:72315409
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Signed Up November 26, 2015
Last Posted October 31, 2024 at 9:17 PM
Posts 212 (0.1 per day)
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#13 best tf2 twitch memes in TF2 General Discussion

O-oooooooooo AAAAE-A-A-I-A-U- JO-oooooooooooo AAE-O-A-A-U-U-A- E-eee-ee-eee AAAAE-A-E-I-E-A-JO-ooo-oo-oo-oo EEEEO-A-AAA-AAAA

posted about 8 years ago
#6 Happy Birthday Pyropenguin_ in Off Topic
popcorpWhere do you live, I'll send ya a cake? :))

jesus christ im in the same city as you, i appreciate the offer but i need to keep my identity a secret.

posted about 8 years ago
#2 Happy Birthday Pyropenguin_ in Off Topic

idiot

posted about 8 years ago
#21 Happy 420 in Off Topic

Im going to say at home playing video games and pretending i had friends to smoke with!!!! :DD

posted about 8 years ago
#1 Cp_egypt third stage last point hold. in TF2 General Discussion

Welcome!

I'll be showing you how to hold cp_egypt last point on the third stage.
The team composition for today will be: sniper, engineer, medic, demoman, scout and soldier.
Here is a overview of the area we will be defending:

http://i.imgur.com/FhaqyAH.jpg

http://i.imgur.com/HxfYhsO.jpg

Engineer will set up their sentry near the ammo pack next to the crates, being a effective spot that is hard to spam out.

http://i.imgur.com/GKdZhZT.jpg

The combo of demo, medic and scout will be standing behind the 2 main pillars, with a dispenser behind one of them to supply ammo.

http://i.imgur.com/sCr8s6f.jpg

Its also possible to hide on the point completely avoiding everything.

http://i.imgur.com/ZE3UNeF.jpg

The sniper will be standing at upper, there being alot of height advantage and an insane sightline. The area being very dark makes it hard for the enemy sniper to spot you.

http://i.imgur.com/b9D810N.jpg

Soldier can either protect sniper/engineer from possible spies or be in this spot

http://i.imgur.com/jjM3gPw.jpg

There being great for watching lower and balcony, usually forcing them to go right which is a terrible place to push from.

And that's my guide to hold cp_egypt last with ease! If you have any questions/constructive criticism please post in the comments below!
If you enjoyed this guide or plan on using it, please smash that upvote button as it motivates me to make more EPIC guides!!! :DDDDD

posted about 8 years ago
#6 The ultimate granary strategy. in TF2 General Discussion
the_chair_of_doomyeah uh someone's already thought of this strat 2 years ago lol xD
(althought its slightly different from what you've described its basically the same)
https://www.youtube.com/watch?v=OJTsCSBKI_w

i can't belive it, i accidentally reposted :(

posted about 8 years ago
#1 The ultimate granary strategy. in TF2 General Discussion

Weeeeeeeeeeeeelcome!
Today I'll be showing you my super secret granary strat.
minor warning: this only works for 1 round unless they're dumb
The team composition you'll be needing will be 2 scouts, heavy, medic, demo and a soldier.
Medic won't buff anybody, immediately start building uber with a scout.
At the start of the round your demo will mess up his rollout on purpouse resulting in death.
Nobody on your team shows up to mid and stays at second.

http://i.imgur.com/qCksUia.jpg

Now both scouts and the soldier hide at the edge of drop-down, not going for picks, going for the BACKCAP.
Heavy, medic and the now respawned demo will defend second with uber. Standing anywhere upper works.

http://i.imgur.com/7hAffRZ.jpg

The most important part of this plan is the timing, when you hear shutter open and they are moving towards point, scouts and soldier will rush to mid and start capturing the point. When they set foot on to second you uber in, distracting them whilst middle is being capped.
Now if everything goes according to plan, you rush to their second and then to their last.

And that's my guide to being a pasta brain on cp_granary. If you have any questions/constructive criticism please post in the comments!

I'm trying to make these daily but due to time constraints some will be late/not made at all. So don't worry if I miss a day as I'm probably not dead!

EDIT: bumfreeze wants credit for this strat
EDIT: accidental repost :(

posted about 8 years ago
#17 How to hold tc_hydro last on red side. in TF2 General Discussion
do0mare we really going to gas this man up like this smh

all you need is some brain damage and people love you
take notes ok

posted about 8 years ago
#11 How to hold tc_hydro last on red side. in TF2 General Discussion
Abrisscan somebody please clarify if this guy is a troll or a retard?

I can confirm that its memes incase you were worrying :)

posted about 8 years ago
#1 How to hold tc_hydro last on red side. in TF2 General Discussion

Welcome!

This will be my second guide where I showcase my trademark tc_hydro last hold.
First off, the team composition will be engineer, sniper, medic demoman, soldier and heavy.

http://i.imgur.com/b43fWpd.jpg

This is where the engineer will be holding, the sentry will cover all of the point and alot of room surrounding it.

http://i.imgur.com/8pIO7bO.jpg

The engineer should also place a dispencer inside vents as shown, this will block spies from using that route, If the dispencer takes damage or is destroyed there probably be a push/play coming from there.

http://i.imgur.com/vAAssV0.jpg

The sniper will be holding truck next to the sentry. This blocks anyone from trying to spam the sentry out/snipe from there. This job is very important since it protects the whole combo from being sniped aswell.

http://i.imgur.com/pgDqADy.jpg

Soldier will be holding this room, making sure nobody can pick the sniper or damage the sentry/engineer.

http://i.imgur.com/JwTcDMW.jpg

Combo consisting of demo heavy medic will be staying next to/on the point. This position allows them to spam vents with ease, and can't be spammed from main when on point.

And that's my tc_hydro red team last hold. If you have any questions/constructive criticism please post in the comments!

Tell me what other amazing maps I should do guides for! :DDDDDD

posted about 8 years ago
#97 New Weapon Ideas? in TF2 General Discussion

there should be a rocket launcher that shoots POOTISES LOLLOLOLOLOLOLXDDD

posted about 8 years ago
#1 6s junction brief B hold guide. in TF2 General Discussion

Welcome!

Today I'll be showing you how to hold B on cp junction.
The main team composition is going to be engineer, demo, heavy, medic and 2 soldiers.
This guide is for mid to high level teams, relying on alot teamwork and individual skill.

http://i.imgur.com/VJs5ZFs.jpg

This is where your combo is going to hold with the sentry. Balcony is a safe spot with almost no chance of spies and the fact that most spam is only going to hit your back wall doing relatively no damage. Demo and heavy should be at all times spamming doors/spy-checking.
When blu team ubers in you want to go onto point and then after counter uber into them and then quickly start building a new sentry on balcony.

http://i.imgur.com/whA9pty.jpg

This is where one of the soldiers is going to hold, spamming mid corridor and left-lobby. With the constand medium ammo and health is safe from running out of ammo and other such needs.

http://i.imgur.com/dRikv0X.jpg

Roaming soldier is going to hide in A, possibly getting a pick or just delaying them.
Spy could also work, but definitely safer just to run soldier.

And thats my brief guide for junction B hold. If you have any questions/constructive critizism please post in the comments! :DDDDD

This will be 1 of many other EPIC guides that i will be making. :)

posted about 8 years ago
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