can someone kick this retard's ass irl please
Account Details | |
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SteamID64 | 76561198054815524 |
SteamID3 | [U:1:94549796] |
SteamID32 | STEAM_0:0:47274898 |
Country | Brazil |
Signed Up | February 12, 2016 |
Last Posted | October 6, 2019 at 8:46 PM |
Posts | 939 (0.3 per day) |
ebsikl, fenomeno, dr1p, ted bundy, hitler, b4nny
hamahamsendwhy would you make this postim trying to get better at scout
well in that case if u copy clockwork's cfg, xhair and resolution exactly then you will do 30% more damage
why would you make this post
turn hud off so you don't see elo
syphsendyou guys need to understand that tracking in tf2 is fundamentally easier than it is in quake so there is no real way to make a lightning gun viable without being absurdly overpoweredThey wouldn't just copy paste the lg from quake obviously, they would make the stats suitable with tf2. Also the flamethrower is already a tracking weapon it is just extremely easy to hit. If you keep every stat the same and just make it hitscan and reduce the cone size it would instantly just be a more skill rewarding weapon without being at all more powerful.
if you made it hitscan and kept the stats the same, it wouldn't be viable. like i said earlier.
Messing_Aroundsendyou guys need to understand that tracking in tf2 is fundamentally easier than it is in quake so there is no real way to make a lightning gun viable without being absurdly overpowered
currently QC players are complaining about their LG accuracy drops from 40% to 20% after the patch, it has nothing to do with the gun but actually because of the "pixel-perfect" hitboxes (that wrap around the 3d models), make it very hard to hit
this is QL hitbox, basically just a cylinder: https://cdn03.bethesda.net/forum/uploads/436d8eee-85c8-49ca-b69d-de9f2a94b4c6.jpg
this is TF2 hitboxes for hitscan: https://steamuserimages-a.akamaihd.net/ugc/469804623031824709/B1DBAA2AD0B97758EB35FA17F8BB952EF581A51A/
even though they're not that small, they ain't a joke, especially with thin classes like Scout, Spy, ..combine with fast accelerate speed (when you spam A+D) and Crouch jump, i don't think tracking is that easy
about damage, i think 6dmg per tick, 20 ticks per sec, 120dps total is a very reasonable number to start with
p/s: if no one complains about Zarya being OP, then there is a real way to make a lightning gun viable without being absurdly overpowered
play cpma and then tell me how hard you think it is to track in tf2. also zarya's lg is not even remotely similar bc of her shielding mechanic
Jon_sendquake is not like tf2
you can't have a quake lightning gun in tf2 just like you can't have a quake rocket launcher in tf2sendquake rocket launcher in tf2
https://wiki.teamfortress.com/w/images/thumb/7/7f/Original.png/250px-Original.png?t=20111128091241
:thinking:
good one bro
https://www.youtube.com/watch?v=q3JeaBoBU-c none so vile by cryptopsy
https://www.youtube.com/watch?v=614OdhFLUUU slaughter of the soul by at the gates
https://www.youtube.com/watch?v=SKKEBuACcVI like an ever flowing stream by dismember
https://www.youtube.com/watch?v=TeYStyDDGEM onset of putrefaction by necrophagist
https://www.youtube.com/watch?v=gd3HTU2a2mA world downfall by terrorizer
you guys need to understand that tracking in tf2 is fundamentally easier than it is in quake so there is no real way to make a lightning gun viable without being absurdly overpowered
MechaWhat if instead of a lightning gun Pyro had slower cpma movement so he could move quickly to get close to things so he can flamethrower them? It would be fun and skill based.
literally game breaking
Jon_Just make it similar to the quake one:
No airblast gimmicks (or give it a very limited one)
A decent range or even one similar to the old flamethrower
The same switch speed as any old stock weapon
A slight knockback (not too much to completely push someone into a corner)
A single consistent beam
I dunno, like 6-8 damage per bolt
200-150 max ammo
quake is not like tf2
you can't have a quake lightning gun in tf2 just like you can't have a quake rocket launcher in tf2
check interp