do you take me for a moron? no shit, I read that. there is still a big difference between pov demos and the stv-like ones that the replay system uses. before the recent update i had pov demos that kept working since i recorded them but replay demos had come and gone periodically.
Account Details | |
---|---|
SteamID64 | 76561198009358827 |
SteamID3 | [U:1:49093099] |
SteamID32 | STEAM_0:1:24546549 |
Country | United States |
Signed Up | August 23, 2012 |
Last Posted | April 22, 2020 at 6:24 PM |
Posts | 2041 (0.5 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 9 in./360 plus accel |
Windows Sensitivity | 6 |
Raw Input | 1 |
DPI |
1600 |
Resolution |
1680x1050 |
Refresh Rate |
250fps/60hz |
Hardware Peripherals | |
---|---|
Mouse | Razer Deathadder |
Keyboard | Quickfire TK Green |
Mousepad | Generic |
Headphones | Generic |
Monitor | Generic |
hooky: Replays aren't the same as pov demos.
if your sens is too slow to turn around easily then use mouse accel or get a higher sens
simple tnough
thank god @9 because of the offline glitch
http://i.imgur.com/l7Msytt.jpg
I took a look at RXP's HUD and realized that mine was a lot bigger, so I made minmode according to how RXP's looked. The cross-only thing is a seperate file now.
On git.
TrekkieThere arent even really textures, the game is cell shaded. thats why it still looks great on emulators even at high resolutions.
http://i.imgur.com/dYiBPMZ.png
http://i.imgur.com/tAW9j0P.png
i'm sorry what
fake HDR through bloom: check
"realistic" shading that is actually disgusting and nothing like real life AO: check
higher resolution textures and models: haha nope
I put it up on github.
https://github.com/wareya/warHUD-TF
they both depend on client and server settings as well as what kind of stuff is going on
if you want to find out you should use something that watches program bandwidth usage
was the font in your tf/resource folder?
tf2lobby replacement urgent !!!
Actually, I found out that pre-wrap; works better than pre; because it allows text to wrap, which means that it doesn't overflow past the edge of the screen forever.
Fixed the KotH timers.
https://dl.dropbox.com/u/1811521/WarHud%20A2.zip
Normal: http://i.imgur.com/2cbJWbe.jpg
Minmode: http://i.imgur.com/WHEV3CW.jpg
EDIT: sorry lol my screenshot program broke, link's fixed now
Also, make sure the font files themselves aren't missing. That could also cause the font to fail to load, causing this problem.
Here's the valve writeup on this topic if you're really into it: https://developer.valvesoftware.com/wiki/Authoring_and_Using_TrueType_Fonts#The_.22Scheme.22