wareya
Account Details
SteamID64 76561198009358827
SteamID3 [U:1:49093099]
SteamID32 STEAM_0:1:24546549
Country United States
Signed Up August 23, 2012
Last Posted April 22, 2020 at 6:24 PM
Posts 2041 (0.5 per day)
Game Settings
In-game Sensitivity 9 in./360 plus accel
Windows Sensitivity 6
Raw Input 1
DPI
1600
Resolution
1680x1050
Refresh Rate
250fps/60hz
Hardware Peripherals
Mouse Razer Deathadder
Keyboard Quickfire TK Green
Mousepad Generic
Headphones Generic
Monitor Generic
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#1 warHUD in Customization

Latest update: 2014-10-22

WarHUD is a RevanXP HUD remake. It changes some stuff around, but I hope people like it.
Use cl_hud_minmode 1 for now. I'll fix it by the time this HUD is stable.

This is an alpha, even if it's a full release. Things are subject to be buggy and change.

http://i.imgur.com/yV0rVJR.jpg

Known bugs: https://github.com/wareya/warHUD-TF/issues

DL: https://github.com/wareya/warHUD-TF

More screenshots: https://dl.dropboxusercontent.com/u/1811521/warhud%20screenshots.html

posted about 11 years ago
#38 Other options for quake? in Off Topic

They are both strafe jumping, the second is "air control". Bunnyhopping is independent of the two and can be used with either to gain speed.
Circlejumping is where you have more absolute velocity on the ground when you're turning, so it's better to jump while making a turn than it is to jump while moving in a straight line, when you start bunnyhopping.

posted about 11 years ago
#8 Scizhud in TF2 General Discussion

#2 #3: Chances are whatever you're using for git turned every instance of \r\n (window's txt line ender) into plain \n ("everything other than windows"'s)

posted about 11 years ago
#23 Competitive CTF concept - thoughts? in Map Discussion

Turbine was pretty cool in a 6s pug when we banned engie

posted about 11 years ago
#10 Favorite Anime? in Off Topic

naruto is ok up to a certain (albeit early) point

posted about 11 years ago
#2 Favorite Anime? in Off Topic

.hack//sign

posted about 11 years ago
#15 what hud does platnium use in TF2 General Discussion

post 12 sums up the thread past post 3

posted about 11 years ago
#10 what hud does platnium use in TF2 General Discussion

ugly is totally fine if they like it though

posted about 11 years ago
#28 cevo only allow native tf2 files? in TF2 General Discussion

#27 is a serious question; does CEVO allow OpenPlugin?
http://etf2l.org/forum/customise/topic-22753/page-1/

posted about 11 years ago
#26 why is fov 120 not allowed in TF2 General Discussion

#25: Has anyone looked into how it works with 1.85:1 aspect ratios? 130 fov setting might make it possible to see through walls at that ratio. Also, not aware of whether it works properly with valve's FoV restriction setting.

posted about 11 years ago
#8 Unable to bind keys. in Q/A Help

he put his config.cfg into autoexe.cfg didn't he

posted about 11 years ago
#18 why is fov 120 not allowed in TF2 General Discussion

sv_restrict_aspect_ratio_fov : 1 : , "rep" : This can be used to limit the effective FOV of users using wide-screen resolutions with aspect ratios wider than 1.85:1 (slightly wider than 16:9).

hurr

posted about 11 years ago
#31 Mouse Recommendations in Hardware

the DA is not a small mouse i'm sorry but relative size doesn't matter. claw != fingertip grip.

posted about 11 years ago
#12 why is fov 120 not allowed in TF2 General Discussion

You can do that with vanilla TF2, you just need a very wide ingame aspect ratio.
https://dl.dropbox.com/u/1811521/fov.html

posted about 11 years ago
#10 why is fov 120 not allowed in TF2 General Discussion

#8: It's entirely done in serverside settings. Why not just give an actual serverside FOV limit instead of a bandaid solution for a pseudo-exploit? There's no good reason for things to work the way they do right now.

posted about 11 years ago
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